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* If a script is deleted before it gets compiled, don't even bother to tryMelanie2010-06-091-0/+19
| | | | compiling it
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+18
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-291-1/+6
| | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-6/+3
| | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* Whitespace cleanupMelanie2010-01-111-10/+10
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* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-8/+14
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adds land collision events.Revolution2010-01-101-17/+54
| | | | | | CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* Remove GetState. It is really unused and was reinstated by the revertMelanie2009-12-221-7/+0
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* Revert "Remove an insterface member that was never used"Melanie2009-12-221-0/+15
| | | | | | | It was used. By the API, which is dynamically loaded. So it didn't complain until it hit Bamboo This reverts commit 33d5018e94e52cb875bf43bced623bdc6aa41ef0.
* Remove an insterface member that was never usedMelanie2009-12-221-15/+0
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* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-221-70/+93
| | | | not in a funky debug window.
* Add a data path for error messagesroot2009-12-221-0/+5
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* Script State Fix: Part 2Melanie2009-12-211-16/+20
| | | | | | Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
* Remove extra checking on the itemID of saved state, since it changes duringMelanie2009-12-211-4/+5
| | | | rez from inventory.
* Script State Fix: Step 1Melanie2009-12-211-0/+6
| | | | | Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-271-1/+1
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* Fix a small bug. Trusted script crossings now work againMelanie2009-11-261-1/+1
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* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-8/+116
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-9/+86
| | | | internally
* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
* More performance improvements to XEngine script loadingJohn Hurliman2009-10-291-42/+25
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* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-291-9/+9
| | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
* OptimizationsDan Lake2009-10-291-20/+31
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* Add support for display of the script compilation errors in the script editor'sMelanie2009-10-171-13/+32
| | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
* Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)2009-10-091-1/+1
| | | | | If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
* Formatting cleanup.Jeff Ames2009-10-011-4/+4
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* Change the return value if the compiler to "object" to allow compilersMelanie2009-08-311-2/+2
| | | | to return dynamic method objects
* * minor: commentsTeravus Ovares (Dan Olivares)2009-08-161-0/+16
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* * whoops, missing a /Teravus Ovares (Dan Olivares)2009-08-151-1/+1
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* * Comment out XEngineTest that doesn't appear to test anything. It just ↵Teravus Ovares (Dan Olivares)2009-08-151-0/+3
| | | | creates a scene named 'My Test' which just happens to be the last scene displayed in the nunit log before it goes boom.
* Add some extra info to script load messagesMelanie2009-08-141-2/+2
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* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* Another stab at cmickeyb's patch for script GC.Melanie2009-08-071-7/+7
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-071-7/+7
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-061-7/+7
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* This change adds support for the attach event in scripts.Alan Webb2009-08-041-0/+1
| | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+9
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Committing the interface change and the addition to the modules to getMelanie Thielker2009-07-101-0/+5
| | | | | | the ball rolling on replacable modules. No user functionality yet
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-251-1/+1
| | | | | | | | | | | | | | | After noticing on several occasions that the thread counts we see when running OpenSIm were bordering on the astronomical I decided to seriously investigate. After much poking I discovered that the problem is actually very simple. The XEngine secition of the example ini says that the timeout for an iden thread is in seconds, and an example value of 60 is specified. In fact, this is actually resulting in a 60mS idle timeout, which is not normally enough for a smart thread to survive. I have added a multiplier to the XEngine constructor so that the number now matches the published behavior.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-191-1/+7
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* Correct an error where the config file name was always considered to be aMelanie Thielker2009-06-061-0/+7
| | | | | | | local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-051-1/+1
| | | | | | | scripting. Fixes Mantis #2862
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-014-4/+4
| | | | LICENSE.txt.
* Add the XML manifests needed to get the new style modules to load.Melanie Thielker2009-04-151-0/+13
| | | | | | Scripting now works again
* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-151-2/+2
| | | | actually being used.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-152-11/+60
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* Fix a regression where animations would only be sent if the avatar hasMelanie Thielker2009-04-121-2/+36
| | | | | | | attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+9
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs