| Commit message (Collapse) | Author | Age | Files | Lines |
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api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
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and its copy LSL_ScriptCommands.cs
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hard-coded port numbers.
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override the default method of calculating how many prims a parcel can have.
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xengine to:
Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
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The attatched patch makes the changed() event fire properly and
lets scripts run properly.
NOTE: All existing state files must be deleted:
rm ScriptEngines/*/*.state
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Adds full implementation of all llDetected* functions for sensors,
collisions and touches. Adds changed(CHANGED_REGION_RESTART) event
to allow restarting of eye-candy functionality not currently
persisted with the prim.
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0001476: [PATCH] Allow larger script state files to be loaded
The previous limitation on load file size was too small for
larger script projects
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Thank you, Melanie. And Thank you ckrinke. Bigups!
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This patch implements the llLoopSound patch from Xantor for the XEngine
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Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
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Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
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Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
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"Hooks up the plumbing from previous patch"
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0001425: [PATCH] Correct llResetOtherScript() behavoir in XEngine
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however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
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