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* on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
| | | | The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-191-2/+20
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* Add "show scripts" command to show all scripts currently known to the script ↵Justin Clark-Casey (justincc)2011-10-191-0/+28
| | | | | | engine in the current region. Also added synonym of "scripts show"
* Don't execute rest of code in XEngine.RemoveRegion() and Close() if the ↵Justin Clark-Casey (justincc)2011-10-141-0/+6
| | | | module is disabled.
* When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)2011-10-121-1/+4
| | | | user knows why they are waiting.
* minor: if the script engine fails to find a prim for a script, also print ↵Justin Clark-Casey (justincc)2011-09-121-1/+1
| | | | out that prim's local id in the error message.
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-0/+3
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* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-5/+1
| | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-2/+2
| | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-0/+9
| | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
* Create a method to force the script engine to save state from outsideMelanie2011-05-241-4/+9
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* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-211-1/+0
| | | | OpenSim.Tests.Common instead
* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-2/+1
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* Add configurable path to script engine assembliesBlueWall2010-09-261-10/+17
| | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-231-1/+1
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* Adding it again.Diva Canto2010-07-201-28/+36
| | | | | | Revert "Reverting this for now, but this needs to go in again." This reverts commit c0d9ab941dd1ab88f00f6d4f2a53a4fe5c605e57.
* Reverting this for now, but this needs to go in again.Diva Canto2010-07-191-36/+28
| | | | | | Revert "Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated more nested locks." This reverts commit ffbae52a130376ecaa04d7d475709985c62c06ed.
* Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated ↵Diva Canto2010-07-191-28/+36
| | | | more nested locks.
* One more stab at http://opensimulator.org/mantis/view.php?id=4858.Diva Canto2010-07-191-33/+33
| | | | Eliminated the nested locks of m_Scripts and m_PrimObjects.
* Revert "A stab in the dark. Revert the compile lockout temporarily. If you ↵Melanie2010-07-191-20/+20
| | | | | | know what" This reverts commit f798679b8005e532f933553007cca989112f4a1d.
* A stab in the dark. Revert the compile lockout temporarily. If you know whatMelanie2010-07-191-20/+20
| | | | this is, you should test it. If you don't, don't use it.
* Remove localID from script controls data. It won't transfer to anotherMelanie2010-07-111-2/+2
| | | | region anyway
* Bug in 0.6.9 sometimes restoring script state causes region console to crash ↵unknown2010-07-091-39/+84
| | | | due to unhandled file lock exception. Attempt to resolve by wrapping several instances of file create / read logic in using statements and added some error handling for locked file exceptions. If it is IDisposable, it must be disposed! The close statements are unnecessary but harmless so I have left those in. The end of the using block will close and dispose automagically.
* Add region name on the end of script startup debug messagesJustin Clark-Casey (justincc)2010-07-011-2/+4
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* Fix scripts in rezzed objects not starting (Mantis #4775)Melanie2010-06-301-0/+5
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* Fix the XML serializationt to provide an empty script state element ifMelanie2010-06-291-4/+28
| | | | the script hasn't yet saved state, or can't save state because of a loop
* If a script is deleted before it gets compiled, don't even bother to tryMelanie2010-06-091-0/+19
| | | | compiling it
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+18
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-291-1/+6
| | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-6/+3
| | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* Whitespace cleanupMelanie2010-01-111-10/+10
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* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-8/+14
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adds land collision events.Revolution2010-01-101-17/+54
| | | | | | CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* Remove GetState. It is really unused and was reinstated by the revertMelanie2009-12-221-7/+0
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* Revert "Remove an insterface member that was never used"Melanie2009-12-221-0/+15
| | | | | | | It was used. By the API, which is dynamically loaded. So it didn't complain until it hit Bamboo This reverts commit 33d5018e94e52cb875bf43bced623bdc6aa41ef0.
* Remove an insterface member that was never usedMelanie2009-12-221-15/+0
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* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-221-70/+93
| | | | not in a funky debug window.
* Add a data path for error messagesroot2009-12-221-0/+5
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* Script State Fix: Part 2Melanie2009-12-211-16/+20
| | | | | | Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
* Remove extra checking on the itemID of saved state, since it changes duringMelanie2009-12-211-4/+5
| | | | rez from inventory.
* Script State Fix: Step 1Melanie2009-12-211-0/+6
| | | | | Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-271-1/+1
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* Fix a small bug. Trusted script crossings now work againMelanie2009-11-261-1/+1
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* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-8/+116
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-9/+86
| | | | internally
* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
* More performance improvements to XEngine script loadingJohn Hurliman2009-10-291-42/+25
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