| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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console lines.
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command
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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display one script's status
Usage is now scripts show [<script-item-uuid>]
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
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a single script by giving the script item id (which can be found via scripts show).
Not an ideal way to do this on a region with many scripts. Needs refinement later.
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These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
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engine in the current region.
Also added synonym of "scripts show"
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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module is disabled.
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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user knows why they are waiting.
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out that prim's local id in the error message.
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It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
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The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
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Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
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OpenSim.Tests.Common instead
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Adding ability to place script engine assemblies outside
the codebase directories.
Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies"
Signed-off-by: Melanie <melanie@t-data.com>
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directory works
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
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