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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
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*
Add "show sensors" command to show script sensor information for debug purposes.
Justin Clark-Casey (justincc)
2013-01-25
2
-0
/
+91
*
minor: Fix command match of "debug script" command to "debug scripts" to matc...
Justin Clark-Casey (justincc)
2013-01-25
1
-1
/
+1
*
minor: Allow "script *" console commands to take multiple script item ids
Justin Clark-Casey (justincc)
2013-01-25
1
-30
/
+32
*
minor: Assign names to the different SmartThreadPools for debugging purposes.
Justin Clark-Casey (justincc)
2013-01-01
1
-0
/
+1
*
Extend default 1 second wait for event completion to other thread script rese...
Justin Clark-Casey (justincc)
2012-12-17
1
-1
/
+1
*
Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...
Justin Clark-Casey (justincc)
2012-12-13
1
-10
/
+24
*
Add "debug script log" command to allow setting a numeric debug level on indi...
Justin Clark-Casey (justincc)
2012-12-12
1
-5
/
+48
*
Add asset id to "show script" and "show scripts" command output to make it ea...
Justin Clark-Casey (justincc)
2012-12-12
1
-0
/
+1
*
Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
/
+14
*
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
2012-12-05
1
-4
/
+1
*
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
/
+21
*
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
1
-0
/
+1
*
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
1
-1
/
+1
*
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
1
-0
/
+33
*
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
1
-2
/
+8
*
Add money event routing to the script engine.
Melanie
2012-10-02
1
-0
/
+3
*
Send money() events to the clicked prim. Reverting a change I made over a yea...
Melanie
2012-10-02
1
-1
/
+1
*
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2012-08-25
1
-2
/
+4
*
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
2012-08-23
1
-2
/
+25
*
constructor means not having to manually refer to individual properties
SignpostMarv
2012-08-18
2
-4
/
+4
*
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
2012-08-18
2
-16
/
+8
*
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
2012-08-17
1
-7
/
+9
*
Make SceneManager.OnRegionsReadyStatusChange event available.
Justin Clark-Casey (justincc)
2012-07-25
1
-1
/
+1
*
Stop the 15 second initial script compile wait if a script is being rezzed on...
Justin Clark-Casey (justincc)
2012-07-18
1
-0
/
+4
*
Make the scrpt running flag work properly
Melanie
2012-07-17
1
-0
/
+16
*
Revert "Fix script "Running" behavior"
Melanie
2012-07-16
1
-7
/
+0
*
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than c...
Justin Clark-Casey (justincc)
2012-07-11
1
-1
/
+1
*
Allow XEngine StartDelay to be configured in the [XEngine] config section.
Justin Clark-Casey (justincc)
2012-07-11
2
-2
/
+10
*
Remove WorldComm module from the regression TestCompileAndStartScript() since...
Justin Clark-Casey (justincc)
2012-07-11
1
-4
/
+1
*
Add regression TestDetachScriptedAttachmentToInventory()
Justin Clark-Casey (justincc)
2012-07-11
1
-2
/
+2
*
If a script is being stopped manually, then give the scriptpool thread 1 seco...
Justin Clark-Casey (justincc)
2012-07-10
1
-1
/
+5
*
Add preservation of running state of scripts when drag-copying.
Melanie
2012-07-01
1
-0
/
+12
*
If rest of first line after colon is blank then still warn about running in X...
Justin Clark-Casey (justincc)
2012-06-28
1
-11
/
+18
*
Avoid reporting false positives when a colon is in a comment in the first lin...
Justin Clark-Casey (justincc)
2012-06-28
1
-17
/
+41
*
minor: reuse colon index calculation in XEngine.OnRezScript. The index if a ...
Justin Clark-Casey (justincc)
2012-06-28
1
-2
/
+2
*
Fix script "Running" behavior
BlueWall
2012-06-23
1
-0
/
+7
*
Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEve...
Justin Clark-Casey (justincc)
2012-06-22
1
-14
/
+14
*
If starting scripts on initial sim start, provide INFO level log feedback eac...
Justin Clark-Casey (justincc)
2012-06-22
1
-6
/
+10
*
Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine...
Justin Clark-Casey (justincc)
2012-06-22
1
-9
/
+2
*
Comment out recently added log message detailing number of scripts started wh...
Justin Clark-Casey (justincc)
2012-06-20
1
-2
/
+2
*
Raise some IO associated Exception logging in XEngine to error level, in line...
Justin Clark-Casey (justincc)
2012-06-20
1
-7
/
+5
*
Log how many scripts are candidates for starting and how many are actually st...
Justin Clark-Casey (justincc)
2012-06-20
1
-4
/
+60
*
Like the assembly and text files, only write the c#-lsl linemap in XEngine.Se...
Justin Clark-Casey (justincc)
2012-06-19
1
-27
/
+27
*
minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
Justin Clark-Casey (justincc)
2012-06-19
1
-11
/
+14
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
1
-1
/
+1
*
Minor improvements to logging
Oren Hurvitz
2012-04-24
1
-3
/
+5
*
Fix a logic error in app domain creation
Melanie
2012-04-18
1
-1
/
+1
*
Don't re-add the assembly resolver for each script if not creating the appdomain
Melanie
2012-04-18
1
-4
/
+8
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