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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
Lines
*
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
2012-08-18
2
-16
/
+8
*
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
2012-08-17
1
-7
/
+9
*
Make SceneManager.OnRegionsReadyStatusChange event available.
Justin Clark-Casey (justincc)
2012-07-25
1
-1
/
+1
*
Stop the 15 second initial script compile wait if a script is being rezzed on...
Justin Clark-Casey (justincc)
2012-07-18
1
-0
/
+4
*
Make the scrpt running flag work properly
Melanie
2012-07-17
1
-0
/
+16
*
Revert "Fix script "Running" behavior"
Melanie
2012-07-16
1
-7
/
+0
*
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than c...
Justin Clark-Casey (justincc)
2012-07-11
1
-1
/
+1
*
Allow XEngine StartDelay to be configured in the [XEngine] config section.
Justin Clark-Casey (justincc)
2012-07-11
2
-2
/
+10
*
Remove WorldComm module from the regression TestCompileAndStartScript() since...
Justin Clark-Casey (justincc)
2012-07-11
1
-4
/
+1
*
Add regression TestDetachScriptedAttachmentToInventory()
Justin Clark-Casey (justincc)
2012-07-11
1
-2
/
+2
*
If a script is being stopped manually, then give the scriptpool thread 1 seco...
Justin Clark-Casey (justincc)
2012-07-10
1
-1
/
+5
*
Add preservation of running state of scripts when drag-copying.
Melanie
2012-07-01
1
-0
/
+12
*
If rest of first line after colon is blank then still warn about running in X...
Justin Clark-Casey (justincc)
2012-06-28
1
-11
/
+18
*
Avoid reporting false positives when a colon is in a comment in the first lin...
Justin Clark-Casey (justincc)
2012-06-28
1
-17
/
+41
*
minor: reuse colon index calculation in XEngine.OnRezScript. The index if a ...
Justin Clark-Casey (justincc)
2012-06-28
1
-2
/
+2
*
Fix script "Running" behavior
BlueWall
2012-06-23
1
-0
/
+7
*
Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEve...
Justin Clark-Casey (justincc)
2012-06-22
1
-14
/
+14
*
If starting scripts on initial sim start, provide INFO level log feedback eac...
Justin Clark-Casey (justincc)
2012-06-22
1
-6
/
+10
*
Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine...
Justin Clark-Casey (justincc)
2012-06-22
1
-9
/
+2
*
Comment out recently added log message detailing number of scripts started wh...
Justin Clark-Casey (justincc)
2012-06-20
1
-2
/
+2
*
Raise some IO associated Exception logging in XEngine to error level, in line...
Justin Clark-Casey (justincc)
2012-06-20
1
-7
/
+5
*
Log how many scripts are candidates for starting and how many are actually st...
Justin Clark-Casey (justincc)
2012-06-20
1
-4
/
+60
*
Like the assembly and text files, only write the c#-lsl linemap in XEngine.Se...
Justin Clark-Casey (justincc)
2012-06-19
1
-27
/
+27
*
minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
Justin Clark-Casey (justincc)
2012-06-19
1
-11
/
+14
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
1
-1
/
+1
*
Minor improvements to logging
Oren Hurvitz
2012-04-24
1
-3
/
+5
*
Fix a logic error in app domain creation
Melanie
2012-04-18
1
-1
/
+1
*
Don't re-add the assembly resolver for each script if not creating the appdomain
Melanie
2012-04-18
1
-4
/
+8
*
Mantis 55025 Implement script time.
Talun
2012-04-12
1
-34
/
+48
*
Stop console command "xengine status" throwing an exception if there are no s...
Justin Clark-Casey (justincc)
2012-03-19
1
-4
/
+4
*
refactor: separate out console and status report generation parts of XEngine
Justin Clark-Casey (justincc)
2012-03-16
1
-1
/
+6
*
Aggregate script execution times by linksets rather than individual prims.
Justin Clark-Casey (justincc)
2012-03-16
1
-3
/
+2
*
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2012-03-16
1
-0
/
+53
*
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
2012-03-15
1
-10
/
+9
*
Alleviate an issue where calling Thread.Abort() on script WorkItems can fail ...
Justin Clark-Casey (justincc)
2012-03-15
1
-1
/
+5
*
refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ...
Justin Clark-Casey (justincc)
2012-03-14
1
-1
/
+0
*
Add max thread and min thread information to "xengine status" region console ...
Justin Clark-Casey (justincc)
2012-03-12
1
-0
/
+2
*
Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
1
-7
/
+7
*
Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
2012-03-06
1
-0
/
+15
*
Add a regression test to compile and start a script. Remove Path.GetDirector...
Justin Clark-Casey (justincc)
2012-02-07
2
-22
/
+97
*
Lay out script status in property per row format, since getting too long for ...
Justin Clark-Casey (justincc)
2012-02-01
1
-6
/
+12
*
Add count of events queued for a particular script in "scripts show" console ...
Justin Clark-Casey (justincc)
2012-02-01
1
-4
/
+9
*
Make script console commands only show for selected region.
Justin Clark-Casey (justincc)
2012-02-01
1
-0
/
+9
*
Implement "xengine status" console command to show various xengine stats
Justin Clark-Casey (justincc)
2012-02-01
1
-4
/
+28
*
Extend scripts show command to accept a single item UUID parameter to display...
Justin Clark-Casey (justincc)
2012-01-14
1
-40
/
+47
*
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
2011-11-17
1
-7
/
+19
*
For now, comment out error message on new script engine console commands.
Justin Clark-Casey (justincc)
2011-10-27
1
-1
/
+4
*
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
2011-10-19
1
-67
/
+91
*
Add "scripts stop" and "scripts start" console commands.
Justin Clark-Casey (justincc)
2011-10-19
1
-2
/
+48
*
minor: improve command help on scripts suspend/resume
Justin Clark-Casey (justincc)
2011-10-19
1
-2
/
+5
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