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2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-06-25From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-1/+1
After noticing on several occasions that the thread counts we see when running OpenSIm were bordering on the astronomical I decided to seriously investigate. After much poking I discovered that the problem is actually very simple. The XEngine secition of the example ini says that the timeout for an iden thread is in seconds, and an example value of 60 is specified. In fact, this is actually resulting in a 60mS idle timeout, which is not normally enough for a smart thread to survive. I have added a multiplier to the XEngine constructor so that the number now matches the published behavior.
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-1/+7
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-06-06Correct an error where the config file name was always considered to be aMelanie Thielker1-0/+7
local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
2009-06-05Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker1-1/+1
scripting. Fixes Mantis #2862
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames4-4/+4
LICENSE.txt.
2009-04-15Add the XML manifests needed to get the new style modules to load.Melanie Thielker1-0/+13
Scripting now works again
2009-04-15minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey1-2/+2
actually being used.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker2-11/+60
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-12Fix a regression where animations would only be sent if the avatar hasMelanie Thielker1-2/+36
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker1-0/+9
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-10Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker1-0/+3
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker1-0/+18
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker1-0/+14
of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
2009-04-07* Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares1-1/+0
(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
2009-03-26Read the .map files in on sim startup. Also clean them up when an assemblyMelanie Thielker1-0/+3
is deleted.
2009-03-26Make the error messages passed to RegionReady more descriptiveMelanie Thielker1-3/+4
Patch by antont, thank you. Fixes Mantis #3338
2009-03-22Thank you, dslake, for a patch that fixes XEngine linemap handling.Melanie Thielker1-1/+4
Fixes Mantis #3321
2009-02-23Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke1-0/+32
Adds a warning for an LSL construct that exploits a popular list memory saving hack.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-1/+1
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames2-7/+6
2009-02-18Fix the windows sharing violations on script crossingsMelanie Thielker1-2/+2
2009-02-13Fix some compiler warnings. Minor formatting cleanup.Jeff Ames1-2/+2
2009-02-12* Added XEngine tests and gathered other ScriptEngineSean Dague1-0/+68
Tests together From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2-2/+2
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield2-6/+4
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-05From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague1-17/+46
This patch fixes the problem where if an object containing a script is deleted at the same time as an object containing the same script is rezzed, it can result in the assembly file being deleted after the second object script initialisation has found it but not started using it yet, resulting in the script not starting up.
2009-01-30Update svn properties, minor formatting cleanup.Jeff Ames1-13/+13
2009-01-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-8/+11
This changeset fixes a race condition where a script (XEngine run) can startup before a reference is added to it in all of the required places in the XEngine class. The effect of this is that a script can sometimes on startup miss script events. For example a script which starts up and initialises itself from a notecard may never receive the dataserver event containing the notecard information. The patch isn't as clean as I'd like - I've split the constructor of ScriptInstance up so it does everything it did before except call Startup and post events like state_entry and on_rez. An Init function has been added which is called after the ScriptInstance object has been added to the necessary data structures in XEngine. Happy to rework it if someone suggests a better way of doing it.
2009-01-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+24
Adding Oarfileloaded and EmptyScriptCompileQueue event support which allows (with a module) for programmatic notification of when a region objects and scripts are up and running after a server start or load-oar.
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares1-46/+56
* Updates LibOMV to r2362
2009-01-10Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble1-56/+46
2009-01-10Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble1-1/+11
- Mantis #2655
2009-01-02Small fix to prevent client thread crash in multi-region instances whenMelanie Thielker1-0/+9
a scripted object is paid
2008-12-28Insert a 15 seconds delay before the script engine starts loading scriptsMelanie Thielker1-0/+7
2008-12-21An initial implementation of llMinEventDelay in XEngine.idb1-0/+7
Not implemented yet in DotNetEngine. Fixes Mantis #2830
2008-12-21Change XEngine money() event routing to always raise the money()Melanie Thielker1-0/+2
event int he root prim of a linkset
2008-12-17* Adding some locks to XEngine's m_PrimObjects which were prone to 'the ↵Teravus Ovares1-23/+34
collection was modified'
2008-12-06Fix an ArgumentNullException when moving a DotNet scripted object to the ↵idb1-2/+2
next region
2008-12-05Implementation of the llDetectedTouch* functionsidb1-1/+6
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey1-2/+2
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-1/+2
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-2/+1
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17* Remove Appdomain code in XEngine.csJustin Clarke Casey1-12/+2
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-1/+12
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-13Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker1-35/+12
a timing gap. Still not 100%, but getting there
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-5/+4
groundwork.
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-0/+16
2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey1-1/+1
SOP.IsAttachment
2008-10-17* Added missing dependencies that was causing build to fail in windows. ↵Teravus Ovares1-0/+1
Mono doesn't seem to care.