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path: root/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs (follow)
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* Update SmartThreadPool to latest version 2.2.3 with a major and minor change.Justin Clark-Casey (justincc)2013-05-011-2/+2
* Use Output instead of OutputFormat in appropriate places of XEngine status re...Justin Clark-Casey (justincc)2013-04-021-2/+2
* minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-01-291-2/+0
* Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-241-2/+2
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| * Assign the SmartThreadPool name in the constructorOren Hurvitz2013-01-191-2/+2
* | Improve logging by making it clearer which script is failing if an assembly f...Justin Clark-Casey (justincc)2013-01-231-7/+6
* | If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then cont...Justin Clark-Casey (justincc)2013-01-231-6/+20
* | minor: comment out Console.WriteLine debugging message in XEngineJustin Clark-Casey (justincc)2013-01-221-1/+1
* | Implement non-wait co-operative termination of scripts for XEngine in additio...Justin Clark-Casey (justincc)2013-01-171-1/+16
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* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-0/+5
* Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)2013-01-161-5/+0
* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-0/+5
* Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)2013-01-151-5/+5
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-101-0/+5
* minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)2013-01-091-1/+1
* minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-091-30/+32
* minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
* Extend default 1 second wait for event completion to other thread script rese...Justin Clark-Casey (justincc)2012-12-171-1/+1
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...Justin Clark-Casey (justincc)2012-12-131-10/+24
* Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)2012-12-121-5/+48
* Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)2012-12-121-0/+1
* Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)2012-12-051-1/+14
* Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)2012-12-051-4/+1
* For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)2012-12-051-3/+21
* Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)2012-12-051-0/+1
* In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)2012-12-051-2/+1
* On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)2012-12-051-2/+1
* Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)2012-08-251-2/+4
* If a script state save fails for some reason on shutdown/region removal, get ...Justin Clark-Casey (justincc)2012-08-231-2/+25
* constructor means not having to manually refer to individual propertiesSignpostMarv2012-08-181-2/+2
* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-181-2/+2
* minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)2012-08-171-7/+9
* Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-251-1/+1
* Stop the 15 second initial script compile wait if a script is being rezzed on...Justin Clark-Casey (justincc)2012-07-181-0/+4
* Make the scrpt running flag work properlyMelanie2012-07-171-0/+16
* Revert "Fix script "Running" behavior"Melanie2012-07-161-7/+0
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than c...Justin Clark-Casey (justincc)2012-07-111-1/+1
* Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-111-2/+9
* Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-111-2/+2
* If a script is being stopped manually, then give the scriptpool thread 1 seco...Justin Clark-Casey (justincc)2012-07-101-1/+5
* Add preservation of running state of scripts when drag-copying.Melanie2012-07-011-0/+12
* If rest of first line after colon is blank then still warn about running in X...Justin Clark-Casey (justincc)2012-06-281-11/+18
* Avoid reporting false positives when a colon is in a comment in the first lin...Justin Clark-Casey (justincc)2012-06-281-17/+41
* minor: reuse colon index calculation in XEngine.OnRezScript. The index if a ...Justin Clark-Casey (justincc)2012-06-281-2/+2
* Fix script "Running" behaviorBlueWall2012-06-231-0/+7
* Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEve...Justin Clark-Casey (justincc)2012-06-221-14/+14
* If starting scripts on initial sim start, provide INFO level log feedback eac...Justin Clark-Casey (justincc)2012-06-221-6/+10
* Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine...Justin Clark-Casey (justincc)2012-06-221-9/+2
* Comment out recently added log message detailing number of scripts started wh...Justin Clark-Casey (justincc)2012-06-201-2/+2
* Raise some IO associated Exception logging in XEngine to error level, in line...Justin Clark-Casey (justincc)2012-06-201-7/+5