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path: root/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs (unfollow)
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2011-11-17If the entire simulator is shutting down then don't bother to unload the ↵Justin Clark-Casey (justincc)1-7/+19
scripts from the appdomain in XEngine. All the other actions (script state save, etc.) still occur. This makes shutdown where there are many scripts vastly quicker.
2011-10-27For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)1-1/+4
This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
2011-10-19Extend scripts stop/start/suspend/resume console commands to allow action on ↵Justin Clark-Casey (justincc)1-67/+91
a single script by giving the script item id (which can be found via scripts show). Not an ideal way to do this on a region with many scripts. Needs refinement later.
2011-10-19Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)1-2/+48
These will stop all running scripts and start all stopped scripts respectively. A stopped script does not save any events for later processing.
2011-10-19minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)1-2/+5
2011-10-19Fix resume scripts.Justin Clark-Casey (justincc)1-1/+1
On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race
2011-10-19Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)1-1/+49
These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)1-4/+4
The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)1-2/+20
2011-10-19Add "show scripts" command to show all scripts currently known to the script ↵Justin Clark-Casey (justincc)1-0/+28
engine in the current region. Also added synonym of "scripts show"
2011-10-14Don't execute rest of code in XEngine.RemoveRegion() and Close() if the ↵Justin Clark-Casey (justincc)1-0/+6
module is disabled.
2011-10-12When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)1-1/+4
user knows why they are waiting.
2011-09-12minor: if the script engine fails to find a prim for a script, also print ↵Justin Clark-Casey (justincc)1-1/+1
out that prim's local id in the error message.
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz1-0/+3
2011-08-24Fix llAttachToAvatar()Justin Clark-Casey (justincc)1-0/+9
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-05-24Create a method to force the script engine to save state from outsideMelanie1-4/+9
2011-04-30First stab at cleaning up Caps. Compiles. Untested.Diva Canto1-2/+1
2010-09-26Add configurable path to script engine assembliesBlueWall1-10/+17
Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-08-23Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)1-1/+1
2010-07-20Adding it again.Diva Canto1-28/+36
Revert "Reverting this for now, but this needs to go in again." This reverts commit c0d9ab941dd1ab88f00f6d4f2a53a4fe5c605e57.
2010-07-19Reverting this for now, but this needs to go in again.Diva Canto1-36/+28
Revert "Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated more nested locks." This reverts commit ffbae52a130376ecaa04d7d475709985c62c06ed.
2010-07-19Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated ↵Diva Canto1-28/+36
more nested locks.
2010-07-19One more stab at http://opensimulator.org/mantis/view.php?id=4858.Diva Canto1-33/+33
Eliminated the nested locks of m_Scripts and m_PrimObjects.
2010-07-19Revert "A stab in the dark. Revert the compile lockout temporarily. If you ↵Melanie1-20/+20
know what" This reverts commit f798679b8005e532f933553007cca989112f4a1d.
2010-07-19A stab in the dark. Revert the compile lockout temporarily. If you know whatMelanie1-20/+20
this is, you should test it. If you don't, don't use it.
2010-07-09Bug in 0.6.9 sometimes restoring script state causes region console to crash ↵unknown1-39/+84
due to unhandled file lock exception. Attempt to resolve by wrapping several instances of file create / read logic in using statements and added some error handling for locked file exceptions. If it is IDisposable, it must be disposed! The close statements are unnecessary but harmless so I have left those in. The end of the using block will close and dispose automagically.
2010-07-01Add region name on the end of script startup debug messagesJustin Clark-Casey (justincc)1-2/+4
2010-06-30Fix scripts in rezzed objects not starting (Mantis #4775)Melanie1-0/+5
2010-06-29Fix the XML serializationt to provide an empty script state element ifMelanie1-4/+28
the script hasn't yet saved state, or can't save state because of a loop
2010-06-09If a script is deleted before it gets compiled, don't even bother to tryMelanie1-0/+19
compiling it
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+18
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-6/+3
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-1/+1
2009-12-22Remove GetState. It is really unused and was reinstated by the revertMelanie1-7/+0
2009-12-22Revert "Remove an insterface member that was never used"Melanie1-0/+15
It was used. By the API, which is dynamically loaded. So it didn't complain until it hit Bamboo This reverts commit 33d5018e94e52cb875bf43bced623bdc6aa41ef0.
2009-12-22Remove an insterface member that was never usedMelanie1-15/+0
2009-12-22FINALLY! Script compile errors now appear in the script error pane,Melanie1-70/+93
not in a funky debug window.
2009-12-22Add a data path for error messagesroot1-0/+5
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
2009-12-21Script State Fix: Part 2Melanie1-16/+20
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-21Remove extra checking on the itemID of saved state, since it changes duringMelanie1-4/+5
rez from inventory.
2009-12-21Script State Fix: Step 1Melanie1-0/+6
Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine
2009-11-27minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-26Fix a small bug. Trusted script crossings now work againMelanie1-1/+1
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-8/+116
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-9/+86
internally
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman1-42/+25
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman1-9/+9
* Added the new AppDomainLoading variable to the [XEngine] section in the example config