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path: root/OpenSim/Region/ScriptEngine/XEngine/Script/BuiltIn_Commands_BaseClass.cs (unfollow)
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2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-2397/+0
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-06-07Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke1-0/+1
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
2008-06-06Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-05Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke1-2/+5
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-1/+1
2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-229/+214
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-29Mantis#1411. Thank you kindly for Dataserver.cs and a patchCharles Krinke1-2/+2
that adds function stub to request region info by name and adds llRequestSimulatorData() and the dataserver event
2008-05-28From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague1-1/+1
Attached is an initial implementation of llGetNotecardLine and llGetNumberOfNotecardLines. I decided to go ahead an send these out for comment while I continue to work on the second part of the proper implementation. These functions work and return the values requested, as initially defined in the code, but should be properly implemented to return the requested information via a dataserver event. This event will be added and these functions fixed and included in a second patch shortly.
2008-05-28Thank you, Grumly57 kindly for:Charles Krinke1-0/+5
This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield1-5/+5
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-16Formatting cleanup.Jeff Ames1-3/+3
2008-05-09* Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey1-2/+2
merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure
2008-05-09Thank you, Melanie for a patch that:Charles Krinke1-43/+43
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-08* Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby1-2/+2
(Thanks middlelink!)
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares1-2/+2
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-02From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-0/+10
Adds "not implemented" stubs for llSetVehicleFloatParam() and llSetLinkTexture() Some cleanup of LSO script enums
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-88/+88
with namespaces.
2008-04-29* Applying Xantor's patch 0001089 - Added llRot2Angle, ↵Teravus Ovares1-2/+2
llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
2008-04-26* Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby1-0/+5
implementations. Thanks Melanie!
2008-04-25* Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby1-2/+4
2008-04-22* Implements llScriptDangerTeravus Ovares1-2/+2
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-21* Committing fix for previous build breakage. Sorry!Adam Frisby1-2/+2
* Committing namespace/usings fixes for ThirdParty directory, missed in previous commit.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-92/+91
(this took a while to run).
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+4
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-15Fixed LSL State support.Teravus Ovares1-1/+5
* Re-applied Tedd's patch that got overwritten. * Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s]) * Added a state(string) method to BuiltIn_Commands_BaseClass
2008-04-06* Various terrain engine fixesAdam Frisby1-0/+13
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-03-30**Big ass update warning**Adam Frisby1-0/+6
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-28fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW1-2/+2
with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
2008-03-24Implements llGetInventoryPermMask()alondria1-2/+2
2008-03-21Implements llGetObjectDetails()alondria1-0/+14
2008-03-19* Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey1-0/+4
* Thanks krtaylor
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-17From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague1-3/+6
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
2008-03-15added some os helper functions for the texture drawing module. see ↵MW1-0/+60
http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
2008-03-10ODEPluginTeravus Ovares1-0/+5
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW1-0/+18
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke1-0/+41
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-02-25Update svn properties.Jeff Ames1-2216/+2216
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen1-2212/+2216
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen1-2/+2
new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-20Minor cleanup.Jeff Ames1-9/+6
2008-02-19From: Michael Osias <mosias@us.ibm.com>Sean Dague1-0/+4
This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
2008-02-18Thank you very much, Hashbox for:Charles Krinke1-1/+1
Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
2008-02-17Thank you Hashbox for adding the Charles Krinke1-1/+6
osConsoleCommand Feature to ll-functions.
2008-02-16Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen1-1/+1
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
2008-02-10We now support LSL stateTedd Hansen1-2/+3
2008-02-10Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria1-1/+12
methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-06Somehow llList2Float never made it into LSL_BaseClass and ↵alondria1-0/+4
LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
2008-02-05Converted logging to use log4net.Jeff Ames1-2/+3
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Added explicit Quaternion->string and list->string conversions.alondria1-0/+1
Some preliminary work on llSetStatus and llGetStatus.