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path: root/OpenSim/Region/ScriptEngine/XEngine/Executor.cs (unfollow)
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2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-6/+14
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-01* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares1-0/+39
script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+0
(this took a while to run).
2008-04-20Removed some script engine noise from consoleTedd Hansen1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+25
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-20llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen1-3/+3
2008-02-18bring back some script engine debugging, hoping this will help track down ↵Sean Dague1-7/+7
the randoms segfaults
2008-02-16Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen1-60/+4
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
2008-02-10We now support LSL stateTedd Hansen1-1/+1
2008-02-08Make timer events from scripts a little less chatty. Charles Krinke1-6/+8
DEBUG is defined by default in the Linux build.
2008-01-15* Mother of all commits:Adam Frisby1-2/+2
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-0/+7
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-30* Optimized usingslbsa711-46/+42
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-115/+115
will happen on the windows side now that eol-style is correct
2007-08-26Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen1-13/+15
require script to be compiled with (slow) debug information.
2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen1-2/+2
LSL-script.
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-37/+43
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-19/+24
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-19Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen1-1/+17
in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen1-7/+37
times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-1/+47
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen1-0/+10
(no security yet). *phew* that only took me 12 hours of coding...