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path: root/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs (follow)
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* XEngine: fix collisions, add event coalescing for collision events.Melanie Thielker2008-09-181-11/+14
| | | | | | | Fix a nasty concurrency issue that could cause a high event frequency to start more than one thread pool job for a single script.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-18/+17
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-2/+1
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* Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker2008-08-271-19/+41
| | | | | | | llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-0/+1
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Fix prim link numbers (Mantis #1781)Melanie Thielker2008-07-191-9/+3
| | | | | | | | | | | Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-9/+0
| | | | | not break trunk.
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-241-49/+50
| | | | | | | | | api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
* Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-071-18/+41
| | | | | | | | Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
* Minor formatting cleanup.Jeff Ames2008-06-061-6/+6
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* Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke2008-06-051-0/+33
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-041-0/+1
| | | | | "Hooks up the plumbing from previous patch"
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-3/+3
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* * This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares2008-05-301-0/+293
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.