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path: root/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs (unfollow)
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2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-393/+0
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-06-07Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke1-0/+1
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
2008-06-05Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke1-0/+1
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-10/+10
2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-6/+74
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-0/+1
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-1/+1
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-6/+1
(this took a while to run).
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague1-1/+1
actually a little more work than I expected given the copious use of out params.
2008-03-18Formatting cleanup. Minor refactoring.Jeff Ames1-2/+2
2008-03-18Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey1-2/+2
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-17Fix a few mono compiler warnings. Minor cleanup.Jeff Ames1-1/+1
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-9/+1
2008-03-01Thank you very much, Kinoc for:Charles Krinke1-4/+29
* Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
2008-02-25Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen1-3/+304
2008-02-25eolTedd Hansen1-10/+10
2008-02-25Step 1 in reorganizing AsyncCommandManagerTedd Hansen1-0/+10