| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
| |
This patch fixes an error in llSetPrimitiveParams() that
prevents correctly setting the type of the prim to SCULPT_TYPE.
|
|
|
|
|
|
|
| |
In LSL, the state command should have an immediate effect.
The OpenSim script engine seems to wait until the function
ends to process the state transition.
|
|
|
|
|
| |
Attached patch changes TRUE and FALSE to be LSLIntegers.
|
|
|
|
|
| |
Adds IEmailModule and a module skelaton
|
|
|
|
|
| |
Updates llGetPrimitiveParams() and associated files.
|
|
|
|
|
| |
Implements llGetTimeOfDay().
|
|
|
|
|
| |
Applies the patch to LSL_Api.cs
|
| |
|
|
|
|
|
| |
Fix a script Xengine deadlock/hang if llResetScript is used in changed()
|
|
|
|
|
|
|
| |
In the new runtime, there is a flag to diable all os* comamnds.
The implementation of osGetScriptEngineName ignored it.
This patch fixes this.
|
|
|
|
|
|
|
|
| |
Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
|
|
|
|
|
|
| |
massaging OSHttpRequestPump to not abort on exceptions...
|
| |
|
| |
|
|
|
|
|
| |
not break trunk.
|
|
|
|
|
|
|
| |
Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
|
|
|
|
|
|
| |
Implements the beginning of llInventoryDrop. Doesn't cover
the actual dropping yet, just the permissions for it.
|
|
|
|
|
|
| |
Patch to activate YieldProlog on Xengine.
Only adds YieldProlog to assembly if required.
|
|
|
|
|
|
|
|
|
| |
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Makes items appear in the item type folder, rather than in the root
|
|
|
|
|
|
|
| |
Add permissions magling to llGiveInventoryItem,
correct some corner case functionality
|
|
api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
|