Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 2 | -15/+15 |
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* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+19 |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | ||||
* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -14/+18 |
| | | | | ScenePresenceAnimator class | ||||
* | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 2009-11-12 | 3 | -32/+81 |
| | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | ||||
* | Add IScriptModuleComms interface and region module to handle dispatch of | Melanie | 2009-11-10 | 1 | -3/+16 |
| | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1. | ||||
* | Add modSendCommand function (note, this is a new API module, using the API | Melanie | 2009-11-10 | 4 | -0/+234 |
| | | | | extension mechanism, it's not a osFunction! | ||||
* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -5/+2 |
| | | | | unknown asset type, and log an error if it ever does happen | ||||
* | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 1 | -1/+8 |
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* | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 1 | -2/+1 |
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* | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 |
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* | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 |
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* | More performance improvements to XEngine script loading | John Hurliman | 2009-10-29 | 1 | -12/+12 |
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* | * Misc. formatting cleanup for the previous patch | John Hurliman | 2009-10-29 | 2 | -28/+31 |
| | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config | ||||
* | Optimizations | Dan Lake | 2009-10-29 | 3 | -95/+91 |
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* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -4/+4 |
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* | Inconsistent locking of SenseRepeaters in Script Engine. | unknown | 2009-10-23 | 1 | -8/+11 |
| | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData() | ||||
* | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 2 | -9/+12 |
| | | | | avoiding locking and copying the list each time it is accessed | ||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -5/+3 |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | ||||
* | Merge branch 'vehicles' | Melanie | 2009-10-22 | 1 | -14/+17 |
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| * | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 3 | -75/+68 |
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| * \ | Merge branch 'master' into vehicles | Melanie | 2009-10-19 | 1 | -7/+6 |
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| * \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -0/+10 |
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| * \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-08 | 1 | -1/+0 |
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| * \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-05 | 2 | -2/+2 |
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| * \ \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-02 | 2 | -26/+29 |
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| * | | | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 2 | -9/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | ||||
| * | | | | | | | Merge branch 'master' into vehicles | Melanie | 2009-10-01 | 6 | -63/+66 |
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| * \ \ \ \ \ \ \ | Merge branch '0.6.7-post-fixes' into vehicles | Kitto Flora | 2009-09-30 | 4 | -40/+83 |
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| * | | | | | | | | | Commit initial version of KittoFlora's vehicle changes | opensim | 2009-09-30 | 1 | -14/+17 |
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* | | | | | | | | | | Fixing the patch to the patch | Snowcrash | 2009-10-22 | 1 | -3/+6 |
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* | | | | | | | | | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams | Snowcrash | 2009-10-22 | 1 | -3/+4 |
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* | | | | | | | | | Make the LSL scripting delays take full effect. To tune, tweat the | Melanie | 2009-10-22 | 1 | -56/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ScriptDelayFactor in config | ||||
* | | | | | | | | | Merged master into prioritization | John Hurliman | 2009-10-21 | 1 | -7/+7 |
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| * | | | | | | | | | Fix llParticleSystem to accept LSL variables and LSL constants in place | Melanie | 2009-10-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash | ||||
| * | | | | | | | | | Fix for index error in llList2String | Snowcrash | 2009-10-20 | 1 | -6/+6 |
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* | | | | | | | | | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were ↵ | John Hurliman | 2009-10-20 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | based on something that could change * Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations | ||||
* | | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-19 | 1 | -7/+6 |
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / | | | | | | | | | | | | | | | | | | | prioritization | ||||
| * | | | | | | | | Add support for display of the script compilation errors in the script editor's | Melanie | 2009-10-17 | 1 | -7/+6 |
| | |_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer. | ||||
* | | | | | | | | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 2009-10-15 | 2 | -11/+11 |
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | ||||
* | | | | | | | Enable LSL dialogs to display group names properly | Melanie | 2009-10-14 | 1 | -0/+10 |
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* | | | | | | Fixing a few compile errors in the previous commit | John Hurliman | 2009-10-06 | 1 | -1/+0 |
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* | | | | | Merge branch 'diva-textures-osgrid' | Melanie | 2009-10-04 | 2 | -2/+2 |
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| * | | | | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 2009-10-02 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | ||||
* | | | | | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 2 | -26/+29 |
| | | | | | | | | | | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics | ||||
* | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 2 | -9/+11 |
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | ||||
* | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-09-30 | 8 | -74/+161 |
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| * | | | | Formatting cleanup. | Jeff Ames | 2009-10-01 | 2 | -6/+6 |
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| * | | | | Given the perverse way that strided works, if | Alan M Webb | 2009-09-29 | 1 | -4/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | there is only one element in the range, it must also coincide with the specified stride. The existing code assumes that the stride starts at start ( which is the expected and most useful behavior). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> | ||||
| * | | | | Add copyright header. Formatting cleanup. | Jeff Ames | 2009-09-29 | 1 | -28/+22 |
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