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* This partially implements the LSL function to set the responseMic Bowman2012-08-293-1/+28
| | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
* implementing rule trackingSignpostMarv2012-08-291-6/+9
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* track originating IScriptApi method for SL-like error messages. Will add ↵SignpostMarv2012-08-293-13/+17
| | | | rule number tracking in next commit.
* copying documentation from http://opensimulator.org/wiki/Threat_levelSignpostMarv2012-08-281-0/+59
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* implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2012-08-252-11/+60
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* minor formattingSignpostMarv2012-08-251-2/+2
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* refactoring to local variable for cleaner codeSignpostMarv2012-08-251-2/+5
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* since we will be making the Get return type the remaining ruleset as with ↵SignpostMarv2012-08-252-18/+22
| | | | the Set return type, we need to move the original return type to a ref param
* use SceneObjectPart instead of varSignpostMarv2012-08-251-3/+3
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* renaming to be similar to equivalent Set commandSignpostMarv2012-08-253-8/+8
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* stripping superfluous whitespaceSignpostMarv2012-08-241-3/+0
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* immediately returning the string.Join operation instead of checking if the ↵SignpostMarv2012-08-241-11/+5
| | | | list has members
* refactoring using List.ConvertAll<string>SignpostMarv2012-08-241-6/+5
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* Revert "implementing function to allow scripts to self-replicate as if the ↵Justin Clark-Casey (justincc)2012-08-243-62/+0
| | | | | | | | owner duplicated them, using the same script delay as llRezObject()" This reverts commit 2ad9d656b3a1a0c519c9599d7680f98eba7e82b8. Reverted pending consideration of associated issues.
* implementing function to allow scripts to self-replicate as if the owner ↵SignpostMarv2012-08-243-0/+62
| | | | duplicated them, using the same script delay as llRezObject()
* Removed land checking as suggested by SignpostMarv.TBG Renfold2012-08-241-12/+2
| | | | | | | Now whatever remaining health the avatar has is displayed (float). This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway). Returns -1.000000 if the avatar is not found.
* Adds osGetHealth.TBG Renfold2012-08-243-1/+28
| | | | | | | | | | | | | | | | | Returns the amount of health (in an integer) that an avatar has left in the scene. If an avatar is not found or safe is enabled on a region, -1 is returned. Example usage: default { touch_end(integer _t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } }
* this should be an if-else block in case the non-phys min/max are smaller ↵SignpostMarv2012-08-221-5/+7
| | | | than the physical min/max
* refactoring out SetFaceColorSignpostMarv2012-08-201-2/+2
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* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-1/+1
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* single operation for PRIM_COLORSignpostMarv2012-08-201-2/+1
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* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-2/+2
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* Add a reference to OpenMetaverseType.dll to compiled script assemblies.Melanie2012-08-181-0/+2
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* integrating redundant code into operatorSignpostMarv2012-08-182-14/+7
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* Rot2Quaternion is now redundantSignpostMarv2012-08-182-12/+11
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* constructor means not having to manually refer to individual propertiesSignpostMarv2012-08-181-2/+2
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* implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-182-7/+5
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* adding missing refactor for LSL_VectorSignpostMarv2012-08-181-1/+1
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* Implementing operators & constructors for QuaternionSignpostMarv2012-08-181-0/+18
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* Fix the whitespace formatting error introduced by the last patchMelanie2012-08-181-2/+2
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* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-187-109/+111
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-183-28/+46
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| * adding null return to fix buildingSignpostMarv2012-08-171-1/+1
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| * fixing bug that get/set the wrong property for prim types other than sphere ↵SignpostMarv2012-08-171-2/+4
| | | | | | | | & box
| * implementedSignpostMarv2012-08-172-0/+14
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| * attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2012-08-172-2/+17
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| * adding a clip method to handle Vector3 objects to enable a minor amount of ↵SignpostMarv2012-08-171-6/+5
| | | | | | | | refactoring
| * enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-20/+8
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* | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-151-0/+2
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| * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
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* | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
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* Let the temp attachment module add a command to allow attaching without ↵Melanie2012-08-151-31/+39
| | | | permissions and add support for this (incomplete!) to LSL
* Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2012-08-141-5/+20
| | | | thread has retreived it after checking whether the NPC exists.
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-141-1/+1
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* attempt at replicating behaviour of llList2thing functions in SLSignpostMarv2012-08-131-7/+69
| | | | | | | | Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com>
* Release http-in URLs when llResetScript is calledMelanie2012-08-071-0/+6
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* refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)2012-08-031-1/+1
| | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
* reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-023-0/+19
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Look up the NPC module when the SensorRepeat class is created, rather than ↵Justin Clark-Casey (justincc)2012-08-011-5/+6
| | | | on every single sensor sweep.