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* Implemented osPenCap, that sets EndCap and StartCap to Pen. This allows ↵Arthur Valadares2009-08-253-0/+15
| | | | | | using arrow, diamond, round and flat caps. * Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
* Adds osDrawPolygon to OSSL. Works a little different then other OS Drawing ↵Arthur Valadares2009-08-214-7/+61
| | | | | | functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far. * Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
* Add copyright header. Formatting cleanup.Jeff Ames2009-08-211-15/+17
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* * Moves NPC Creation across AppDomains to prevent a major perfomance issue.Adam Frisby2009-08-211-0/+2
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* * Protip: Declare publically accessible functions, as public functions.Adam Frisby2009-08-211-4/+6
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* * Addendum to previousAdam Frisby2009-08-211-0/+17
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* * Fleshes more of NPCModule out.Adam Frisby2009-08-212-0/+58
| | | | | | | | | * Implements some OSSL commands: key osNpcCreate(string user, string name, vector position, key cloneFrom); void osNpcMoveTo(key npc, vector position); void osNpcSay(key npc, string message); void osNpcRemove(key npc); * Untested. Requires ThreatLevel.High.
* * Implements a bunch of stuff in NPCModuleAdam Frisby2009-08-211-24/+24
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* osGetLinkPrimitiveParams fixJeff Lee2009-08-181-1/+25
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* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-171-1/+2
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| * * ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)2009-08-161-1/+2
| | | | | | | | | | | | randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
* | Changed FromAssetID to FromItemIDDiva Canto2009-08-151-1/+1
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* Remove one more sponsor referenceMelanie2009-08-141-1/+1
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* Remove the script sponsor logic because scripts are timing out again.Melanie2009-08-144-19/+15
| | | | | | This needs to be looked into. This commit, unfortunately, reinstates a memory leak in regions that see significant script fluctuation, e.g. lots of scripted attachments, or script development.
* Formatting cleanup.Jeff Ames2009-08-094-12/+12
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* Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-08-082-6/+7
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| * This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2009-08-072-6/+7
| | | | | | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
* | Update threat level descriptionMelanie2009-08-081-0/+1
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* Thank you, Godfrey, for a patch that implements osGetLinkPrimitiveParamsMelanie2009-08-074-21/+53
| | | | | | | Fixes Mantis #3979 Applied with changes. Changed ThreatLevel to High since all discovery functions are a high threat. Overriding that is the responsibility of the grid owner.
* Experimental! Implement ISponsor in ScriptInstanceMelanie2009-08-071-12/+7
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* Another stab at cmickeyb's patch for script GC.Melanie2009-08-077-48/+46
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Add a method to init the OSSL Api's m_LSL_Api member back to the OSSL ApiMelanie2009-08-071-1/+9
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* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-077-50/+48
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-067-48/+50
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* remove some more mono compiler warningsJustin Clark-Casey2009-08-051-1/+1
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* * Remove some mono compiler warningsJustin Clark-Casey2009-08-051-1/+1
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* Slight change to state management for attach scheduling.Alan Webb2009-08-041-10/+7
| | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This change adds support for the attach event in scripts.Alan Webb2009-08-041-0/+16
| | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+5
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Formatting cleanup.Jeff Ames2009-07-281-205/+198
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* Than you, otakup0pe, for a patch to correct llSetPos & friends' behaviorMelanie Thielker2009-07-271-14/+24
| | | | | | | for child prims. Fixes Mantis #3931
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-251-2/+4
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* Formatting cleanup.Jeff Ames2009-07-231-14/+14
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* Thank you, otakup0pe, for a patch that enables basic auth with LSLMelanie Thielker2009-07-181-1/+17
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* A stab at implementing llSetDamage. Not persistent.Melanie Thielker2009-07-151-1/+1
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* Remove redundant distance limitaion in llRezAtRootMelanie Thielker2009-07-141-5/+0
| | | | | | Fixes Mantis #3887
* Formatting cleanup.Jeff Ames2009-07-111-4/+4
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* Thank you kindly, Godfrey, for a patch that:Charles Krinke2009-07-091-2/+4
| | | | | | | | | | | The vector parameter to llSetPos() specifies an absolute position for an unlinked prim or the root prim of a linkset; however, when the function is used by a child prim, the vector specifies a relative offset from the root prim. The changed introduced in llSetPos() treats this value as an absolute position in all cases, which has the unintended effect of mangling the position of child prims.
* Add DisableUndergroundMovement to scrpting API to allow underground movementMelanie Thielker2009-07-081-1/+3
| | | | | | | if needed. Defaults to true, so those who want to continue using underground scripted prims need to add that option and set it.
* Prevent scripts from moving prims undergroundMelanie Thielker2009-07-081-1/+4
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* Change fields and methods in LSL API from private to protected, make someMelanie Thielker2009-07-061-99/+104
| | | | | | methods virtual
* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-011-1/+1
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-291-0/+1
| | | | | | | | Attached is a patch that changes the oar file saving of creation date/time to an integer instead of a string. I did this after justincc emailed me saying there is a problem with internationalisation doing it the old way and I said I'd fix it. Its been tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
* Thank you kindly, Grumly57 for a patch that solves:Charles Krinke2009-06-281-0/+1
| | | | | | | | When a sit position is modified by llSitTarget and the sim is restarted, the object sit position is lost until llSitTarget is applied again.
* Do llEscapeURL with Uri.EscapeDataString instead of Uri.EscapeUriString.Homer Horwitz2009-06-211-1/+1
| | | | | | Not exactly right, according to the LSL docs, but similar enough, I hope. Fixes Mantis #3825.
* Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker2009-06-211-0/+7
| | | | | | Cause group deeding to apply next owner perms
* Give m_test* methods more reasonable namesMike Mazur2009-06-121-13/+13
| | | | | | | Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
* Formatting cleanup.Jeff Ames2009-06-108-18/+18
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* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-092-10/+10
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-093-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.