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* Merge branch 'avination' into ubitworkUbitUmarov2012-06-113-5/+73
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| * Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie2012-06-083-5/+73
| | | | | | | | llTeleportAgentGlobalCoords()
* | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov2012-06-081-7/+37
| | | | | | | | position change on others; don't assume m_host is in same grp that part (possible always is)...
* | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov2012-06-081-2/+84
| | | | | | | | so that if a supported one is in the middle of then it still works.
* | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov2012-06-081-6/+46
|/ | | | avatars. Stopped setting position twice in normal SetPrimParams
* Typo correctionMelanie2012-06-071-1/+1
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* Set collision sound type so custom sound types are recognizedMelanie2012-06-071-0/+2
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* Prevent a null ref when getting the velocity of an avatar during login orMelanie2012-06-071-2/+3
| | | | logout.
* revert last bad commit but fix recoil directionUbitUmarov2012-06-051-4/+4
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* Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov2012-06-051-2/+3
| | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
* Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-041-1/+1
| | | | positions.
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-011-7/+33
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* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
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* Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵UbitUmarov2012-05-162-2/+10
| | | | sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
* Merge branch 'avination' into ubitworkUbitUmarov2012-05-151-10/+11
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| * Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-141-10/+11
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* | make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵UbitUmarov2012-05-141-4/+14
|/ | | | permission and not owner
* Mantis 6015 new LSL function llGetAgentList.Talun2012-05-114-0/+96
| | | | Details in the lsl wiki
* llGetGeometricCenter...UbitUmarov2012-04-291-1/+2
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* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-1/+1
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* fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ↵UbitUmarov2012-04-161-2/+23
| | | | bad for sitted avatars not checking for the null physicsactor
* Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ↵UbitUmarov2012-04-161-22/+86
| | | | should be checked. PROBLEM: it will not detect nonphysical phantons :(
* llGetMass and llGetObjectMass (and push estimation) always use object mass ↵UbitUmarov2012-04-093-9/+30
| | | | as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
* Fix a LSL merge artefactMelanie2012-04-081-10/+2
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* Merge branch 'master' into careminsterMelanie2012-04-072-17/+118
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)2012-04-071-1/+1
| | | | | | | | | | | | only ever using the root part entry. This eliminates some pointless memory use.
| * Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ↵Justin Clark-Casey (justincc)2012-04-061-0/+1
| | | | | | | | | | | | functions. This is the same as PRIM_POSITION
| * refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()Justin Clark-Casey (justincc)2012-04-061-4/+4
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| * Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵Justin Clark-Casey (justincc)2012-04-061-10/+11
| | | | | | | | | | | | | | | | or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-062-0/+82
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| | * Addition of missing constants for llGetObjectDetails including for Mantis 5502Talun2012-04-062-0/+82
| | | | | | | | | | | | Signed-off-by: nebadon <michael@osgrid.org>
| * | For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2012-04-061-3/+24
| |/ | | | | | | | | As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet).
| * Make llGetMass() return total mass of object when called on root prim.Justin Clark-Casey (justincc)2012-04-061-1/+4
| | | | | | | | | | As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
* | Merge branch 'master' into careminsterMelanie2012-04-031-4/+13
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Fix more SOP.PhysActor race conditions in LSL_ApiJustin Clark-Casey (justincc)2012-04-031-7/+19
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* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-311-0/+10
|\ \ | | | | | | | | | careminster
| * | Allow llTeleportAgent to work in attachmentsMelanie2012-03-291-0/+10
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* | | Merge branch 'master' into careminsterMelanie2012-03-311-1/+1
|\ \ \ | |/ / |/| / | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.cs
| * Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵Justin Clark-Casey (justincc)2012-03-311-3/+3
| | | | | | | | | | | | ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned.
* | Merge branch 'master' into careminsterMelanie2012-03-273-0/+82
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer2012-03-273-0/+82
| | | | | | | | osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
| * User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2012-03-271-0/+3
| | | | | | | | creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
* | Merge branch 'master' into careminsterMelanie2012-03-263-1/+16
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
| * Add a hust UUID to the script invocationsMelanie2012-03-263-1/+16
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* | Merge branch 'master' into careminsterMelanie2012-03-253-74/+229
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| * Add support for key, vector, rotation and list types for bothMic Bowman2012-03-243-74/+229
| | | | | | | | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
* | Merge branch 'master' into careminsterMelanie2012-03-232-6/+6
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2012-03-232-6/+6
| | | | | | | | | | | | report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
* | Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminsterMelanie2012-03-221-0/+168
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Fix llGiveInventory() so that it checks the destination part for ↵Justin Clark-Casey (justincc)2012-03-221-1/+58
| | | | | | | | | | | | | | AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case.