Commit message (Collapse) | Author | Files | Lines | ||
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2012-06-08 | Make llTeleportAgent conform to Magnum SL Server and add ↵ | Melanie | 3 | -5/+73 | |
llTeleportAgentGlobalCoords() | |||||
2012-06-08 | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵ | UbitUmarov | 1 | -7/+37 | |
position change on others; don't assume m_host is in same grp that part (possible always is)... | |||||
2012-06-08 | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵ | UbitUmarov | 1 | -2/+84 | |
so that if a supported one is in the middle of then it still works. | |||||
2012-06-08 | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵ | UbitUmarov | 1 | -6/+46 | |
avatars. Stopped setting position twice in normal SetPrimParams | |||||
2012-06-07 | Typo correction | Melanie | 1 | -1/+1 | |
2012-06-07 | Set collision sound type so custom sound types are recognized | Melanie | 1 | -0/+2 | |
2012-06-07 | Prevent a null ref when getting the velocity of an avatar during login or | Melanie | 1 | -2/+3 | |
logout. | |||||
2012-06-05 | revert last bad commit but fix recoil direction | UbitUmarov | 1 | -4/+4 | |
2012-06-05 | Stop llRezAtRoot() from applying velocity setting impulse in ↵ | UbitUmarov | 1 | -2/+3 | |
World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. | |||||
2012-06-04 | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 1 | -1/+1 | |
positions. | |||||
2012-06-01 | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 1 | -7/+33 | |
2012-05-30 | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 1 | -0/+4 | |
2012-05-16 | Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵ | UbitUmarov | 2 | -2/+10 | |
sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision. | |||||
2012-05-14 | make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵ | UbitUmarov | 1 | -4/+14 | |
permission and not owner | |||||
2012-05-14 | Completely revamp collision handling. Now works as it is supposed to. | Melanie | 1 | -10/+11 | |
2012-05-11 | Mantis 6015 new LSL function llGetAgentList. | Talun | 4 | -0/+96 | |
Details in the lsl wiki | |||||
2012-04-29 | llGetGeometricCenter... | UbitUmarov | 1 | -1/+2 | |
2012-04-28 | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 1 | -1/+1 | |
2012-04-16 | fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ↵ | UbitUmarov | 1 | -2/+23 | |
bad for sitted avatars not checking for the null physicsactor | |||||
2012-04-16 | Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ↵ | UbitUmarov | 1 | -22/+86 | |
should be checked. PROBLEM: it will not detect nonphysical phantons :( | |||||
2012-04-09 | llGetMass and llGetObjectMass (and push estimation) always use object mass ↵ | UbitUmarov | 3 | -9/+30 | |
as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL. | |||||
2012-04-08 | Fix a LSL merge artefact | Melanie | 1 | -10/+2 | |
2012-04-07 | Store FromItemID for attachments once on SOG instead of on every SOP and ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
only ever using the root part entry. This eliminates some pointless memory use. | |||||
2012-04-06 | Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
functions. This is the same as PRIM_POSITION | |||||
2012-04-06 | refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos() | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2012-04-06 | Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵ | Justin Clark-Casey (justincc) | 1 | -10/+11 | |
or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951 | |||||
2012-04-06 | For llGetMass(), return the mass of the avatar is the object is attached. | Justin Clark-Casey (justincc) | 1 | -3/+24 | |
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet). | |||||
2012-04-06 | Addition of missing constants for llGetObjectDetails including for Mantis 5502 | Talun | 2 | -0/+82 | |
Signed-off-by: nebadon <michael@osgrid.org> | |||||
2012-04-06 | Make llGetMass() return total mass of object when called on root prim. | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass Aims to resolve http://opensimulator.org/mantis/view.php?id=5954 | |||||
2012-04-03 | Fix more SOP.PhysActor race conditions in LSL_Api | Justin Clark-Casey (justincc) | 1 | -7/+19 | |
2012-03-31 | Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned. | |||||
2012-03-29 | Allow llTeleportAgent to work in attachments | Melanie | 1 | -0/+10 | |
2012-03-27 | Two new scripting functions osInviteToGroup(userID) and ↵ | Snoopy Pfeffer | 3 | -0/+82 | |
osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. | |||||
2012-03-27 | User level based restrictions for HyperGrid teleports, asset uploads, group ↵ | Snoopy Pfeffer | 1 | -0/+3 | |
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. | |||||
2012-03-26 | Add a hust UUID to the script invocations | Melanie | 3 | -1/+16 | |
2012-03-24 | Add support for key, vector, rotation and list types for both | Mic Bowman | 3 | -74/+229 | |
arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke | |||||
2012-03-23 | fix yield prolog so it compiles with mono 2.11 there has been a bugzilla | nebadon | 2 | -6/+6 | |
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052 | |||||
2012-03-22 | Fix llGiveInventory() so that it checks the destination part for ↵ | Justin Clark-Casey (justincc) | 1 | -1/+58 | |
AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case. | |||||
2012-03-22 | Add llGiveInventory() test from object to object where both objects are ↵ | Justin Clark-Casey (justincc) | 1 | -0/+111 | |
owned by the same user. | |||||
2012-03-22 | Fix merge issue from core | Melanie | 1 | -1/+1 | |
2012-03-22 | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
clarity since non-default animations are handled completely separately from this class | |||||
2012-03-21 | Instead of loading default avatar animations in both SLUtil and ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit"). | |||||
2012-03-17 | Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927 | Justin Clark-Casey (justincc) | 3 | -0/+30 | |
This allows one to get description data for a given prim inventory item. Thanks MarcelEdward and GuduleLapointe! | |||||
2012-03-16 | Aggregate script execution times by linksets rather than individual prims. | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
This is for the top scripts report. | |||||
2012-03-16 | Replace script-lines-per-second with the script execution time scaled by its ↵ | Justin Clark-Casey (justincc) | 1 | -1/+20 | |
measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations. | |||||
2012-03-15 | Protect the scriptmodulecomms interface. | Mic Bowman | 1 | -1/+4 | |
2012-03-15 | Adds a new script command 'modInvoke' to invoke registered functions | Mic Bowman | 5 | -3/+163 | |
from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...) | |||||
2012-03-15 | Remove property/field duplication in ScriptInstance where it's unnecessary. | Justin Clark-Casey (justincc) | 1 | -170/+107 | |
2012-03-15 | Simplify some logic in the ScriptInstance constructor - running is set to ↵ | Justin Clark-Casey (justincc) | 1 | -9/+3 | |
false in both if/else branches | |||||
2012-03-15 | minor: correct indentation levels | Justin Clark-Casey (justincc) | 1 | -13/+12 | |