| Commit message (Collapse) | Author | Age | Files | Lines |
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another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
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This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
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This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
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This is always available from m_host.LocalId
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in self item on initialization.
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the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
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AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
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owned by the same user.
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they're running
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TestOsNpcRemoveOwned()
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formatting/doc changes.
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The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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initial appearance
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region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
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yet ready for user use.
Adds regression test.
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OpenSim.Tests.Common instead
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randomly occurs.
* LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
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Changing the names of these methods because they were being picked up by
nunit as tests even though they were marked private. Naming them Check*
after the original Test*.
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It seems overloading the method TestllAngleBetween confused nunit a bit
and caused it to try running the private TestllAngleBetween method. The
method's access modified prevented that from happening, and nunit
complained.
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LICENSE.txt.
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handling to XEngine. Add needed stubs to DotNetEngine.
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* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
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Reinstate patch for Mantis #3007
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Created nunit test for LSL API and example test for
llAngleBetween which was marked untested in wiki.
Run new test succesfully with NUnitGUI and nant build.
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Added some more tests that casts previously failed on.
Fixes Mantis #2789
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Thank you, idb, for a patch that addresses hex digits erroneously being
recognized as valid and parsed in a decimal number
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Thank you, idb, for a patch that fixes an overflow issue in casting
string -> int for both engines, and adds tests!
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