aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Instance (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge branch 'master' into careminsterMelanie2012-03-181-1/+26
|\ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)2012-03-161-0/+6
| | | | | | | | This is for the top scripts report.
| * Replace script-lines-per-second with the script execution time scaled by its ↵Justin Clark-Casey (justincc)2012-03-161-1/+20
| | | | | | | | | | | | | | | | | | | | | | measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
* | Merge branch 'master' into careminsterMelanie2012-03-151-213/+135
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Remove property/field duplication in ScriptInstance where it's unnecessary.Justin Clark-Casey (justincc)2012-03-151-170/+107
| |
| * Simplify some logic in the ScriptInstance constructor - running is set to ↵Justin Clark-Casey (justincc)2012-03-151-9/+3
| | | | | | | | false in both if/else branches
| * minor: correct indentation levelsJustin Clark-Casey (justincc)2012-03-151-13/+12
| |
| * Remove duplication of m_RunEvents and RunningJustin Clark-Casey (justincc)2012-03-151-17/+11
| |
| * Alleviate an issue where calling Thread.Abort() on script WorkItems can fail ↵Justin Clark-Casey (justincc)2012-03-151-3/+10
| | | | | | | | | | | | | | | | | | | | to release locks, resulting in a crippled simulator. This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well. It has been seen to happen when llDie() is called in a linkset running more than one script. Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete. Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time. Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
* | Merge branch 'master' into careminsterMelanie2012-03-141-22/+55
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ↵Justin Clark-Casey (justincc)2012-03-141-22/+44
| | | | | | | | | | | | it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event) Also add other various illustrative comments
| * Add max thread and min thread information to "xengine status" region console ↵Justin Clark-Casey (justincc)2012-03-121-0/+3
| | | | | | | | command
* | Merge branch 'master' into careminsterMelanie2012-02-091-1/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| * minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-1/+7
| |
* | Merge branch 'master' into careminsterMelanie2012-01-261-8/+17
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * Re-enable error logging associated with assembly and script loading failure ↵Justin Clark-Casey (justincc)2012-01-261-9/+19
| | | | | | | | | | | | in ScriptInstance. Swallowing exceptions just leads to more mysterious failures later on.
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-261-1/+1
| |
* | Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmergeMelanie2011-10-251-22/+46
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Fix resume scripts.Justin Clark-Casey (justincc)2011-10-191-8/+32
| | | | | | | | | | On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race
* | Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmergeMelanie2011-10-251-4/+4
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-191-2/+4
| | | | | | | | | | These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself.
* | Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmergeMelanie2011-10-251-4/+5
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-191-4/+5
| |
* | Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmergeMelanie2011-10-251-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)2011-10-121-1/+1
| | | | | | | | user knows why they are waiting.
* | Resolve merge commits, stage 1Tom2011-09-041-3/+3
|\ \ | |/
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-2/+2
| | | | | | | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
| * refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-1/+1
| | | | | | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
| * Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto2011-01-061-1/+4
| |
* | Revert "Revert "Trigger changed event with CHANGED_TELEPORT when teleporting ↵Melanie2010-12-031-7/+10
| | | | | | | | | | | | to another region."" This reverts commit 6c01ebb87541ecf66d678606bb97d996bee51953.
* | Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to ↵Melanie2010-12-031-10/+7
| | | | | | | | | | | | | | | | another region." This reverts commit 2827deffe822378b6cb35dac6c90a21c3fbc0de7. Pulling out a bad core commit that broke attachment teleporting for us
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-271-7/+10
|\ \ | |/
| * Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck2010-11-261-7/+10
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-221-2/+4
|\ \ | |/
| * Thank you, thomax, for a patch making changed events CHANGED_REGION_RESTART ↵Marck2010-11-221-2/+4
| | | | | | | | | | | | and CHANGED_REGION work. Fixes Mantix #5214.
| * Change XEngine to use the new constantMelanie Thielker2010-08-061-1/+1
| |
| * Correct some script constants.Melanie2010-08-061-2/+2
| |
* | Actually set the PrivateBinPath in XEngine so relocating the scriptsMelanie2010-10-161-3/+4
| | | | | | | | directory works
* | Change XEngine to use the new constantMelanie Thielker2010-08-061-1/+1
| |
* | Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants ↵Tom2010-08-061-2/+2
| | | | | | | | which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-191-1/+1
|\ \ | |/
| * Stopgap measure. Disable the recent script startup changes until I can cure theMelanie2010-04-191-1/+1
| | | | | | | | race condition.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-191-118/+131
|\ \ | |/
| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+14
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | Merge branch 'master' into careminsterMelanie2010-02-141-1/+1
|\ \ | |/
| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-1/+1
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* | Merge branch 'master' into careminsterMelanie2009-12-221-1/+1
|\ \ | |/
| * FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-221-1/+1
| | | | | | | | not in a funky debug window.
* | Merge branch 'master' into careminsterMelanie2009-11-261-5/+0
|\ \ | |/
| * Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
| | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.