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2009-05-22cleaning out warnings.Dr Scofield1-9/+12
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-05-18From: Alan Webb <alan_webb> & Dr Scofield<drscofield@xyzzyxyzzy.net>Dr Scofield1-20/+20
Disable use of log4net in script domains to avoid mono 2.4 aborts.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker1-0/+7
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-12Actually remove the script if it tries to remove itself.Melanie Thielker1-4/+10
Fixes Mantis #2929
2009-04-05Thanks BlueWall for a patch that adds Hypergrid dynamic linking to ↵diva1-0/+1
osTeleportAgent. Fixes mantis #3408.
2009-03-26Avoid writing script state to the filesystem if the state has not changed.Melanie Thielker1-14/+19
Remove the unneccessary double check that was only used to provide a meaningless warning message for a corner case.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-4/+3
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames1-18/+18
2009-02-20* Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey1-7/+21
http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
2009-02-19Force plugin state update when region crossingMelanie Thielker1-0/+4
2009-02-19Try this, then :) remove just one line from script serialization, Melanie Thielker1-1/+0
hunting the bug
2009-02-19Refix the fix, adding a forgotten lineMelanie Thielker1-0/+1
2009-02-19Attempt to fix a Windows only race in thread terminationMelanie Thielker1-1/+8
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2-2/+2
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield2-4/+4
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-33/+49
This changeset fixes a race condition where a script (XEngine run) can startup before a reference is added to it in all of the required places in the XEngine class. The effect of this is that a script can sometimes on startup miss script events. For example a script which starts up and initialises itself from a notecard may never receive the dataserver event containing the notecard information. The patch isn't as clean as I'd like - I've split the constructor of ScriptInstance up so it does everything it did before except call Startup and post events like state_entry and on_rez. An Init function has been added which is called after the ScriptInstance object has been added to the necessary data structures in XEngine. Happy to rework it if someone suggests a better way of doing it.
2008-12-21An initial implementation of llMinEventDelay in XEngine.idb2-1/+46
Not implemented yet in DotNetEngine. Fixes Mantis #2830
2008-12-21Persist script permission mask and granteridb2-0/+50
2008-12-02Remove some of the XEngine chattinessMelanie Thielker1-1/+1
2008-11-29Comment the ScriptSponsor and restore the indefinite lifetime forMelanie Thielker1-3/+3
scripts until that can be better debugged
2008-11-27* minor: remove mono compiler warningsJustin Clarke Casey1-2/+2
2008-11-26Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen1-0/+11
on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey1-4/+4
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-10minor: remove mono compiler warningsJustin Clarke Casey1-1/+0
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-0/+14
groundwork.
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-0/+11
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-1/+1
Too many fixes to list.
2008-10-112nd stab at that prim loading nastyMelanie Thielker1-3/+6
2008-10-10Fix an exception handling issue in XEngineMelanie Thielker1-1/+1
2008-10-07Restore "friendly errors" to the XEngineMelanie Thielker1-20/+1
2008-09-29Mantis #2293Melanie Thielker1-0/+3
Fix a null reference exception when the exception thrown by a script is not a TargetInvocationException
2008-09-27Add friendly error messages to both engines.Melanie Thielker1-1/+50
2008-09-26Mantis #2277Melanie Thielker1-1/+1
Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker1-0/+3
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker1-61/+65
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-6/+6
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-24Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker1-10/+6
all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
2008-09-21Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-09-19* Duh, forgot I had undone some of the changes I meant to include in the ↵Justin Clarke Casey1-12/+5
previous commit
2008-09-18XEngine: fix collisions, add event coalescing for collision events.Melanie Thielker1-108/+136
Fix a nasty concurrency issue that could cause a high event frequency to start more than one thread pool job for a single script.
2008-09-18From: Robert Smart (SMARTROB@uk.ibm.com)Dr Scofield1-1/+1
Patch for new scripting method osParseJSON. also, a couple of warning bugs killed.
2008-09-17Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker1-3/+57
XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
2008-09-16* minor: method documentationJustin Clarke Casey1-2/+15
2008-09-13Provide a GetApi method on the IScriptEngine to get a named API referenceMelanie Thielker1-0/+7
This allows cross-api method calls on the implementation and also allows "Meta APIs" that only provide common functionality to other APIs
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-09Fix state xxx within state xxx itself triggering a state "change" toMelanie Thielker1-0/+3
same state
2008-09-08Correct state handling and state event masks. Prims will now showMelanie Thielker1-0/+14
touch, pay, etc script states correctly.
2008-09-08Implement proper persistence of the following prim properties:Melanie Thielker1-3/+10
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
2008-09-07Xengine patch to force a persistence save on script creation. This preventsMelanie Thielker2-6/+28
duplicate delivery of state_entry if a region is restarted just after saving the script. Changes script state saves to no longer abort long- running event handlers. Queues the save instead. Adds shutdown handler to save script state on irderly shutdown
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2-25/+25
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.