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path: root/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs (follow)
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* Mantis #2277Melanie Thielker2008-09-261-1/+1
| | | | | | Patch up a type name change in libomv. Thanks for tracking that down, idb
* Xengine patch to force a persistence save on script creation. This preventsMelanie Thielker2008-09-071-6/+0
| | | | | | | | | duplicate delivery of state_entry if a region is restarted just after saving the script. Changes script state saves to no longer abort long- running event handlers. Queues the save instead. Adds shutdown handler to save script state on irderly shutdown
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-10/+10
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Refactor XScriptInstance to IScriptInstance and move into Shared/. NowMelanie Thielker2008-08-271-0/+461
engines that want to use the XEngine's instance handling and state persistence can do so. IScriptInstance is optional, but it does require the SmartThreadPool if it is used.