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path: root/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs (follow)
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* Revert "Fix script "Running" behavior"Melanie2012-07-161-9/+0
| | | | | | A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
* Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-131-1/+1
| | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-111-11/+8
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* Fix script "Running" behaviorBlueWall2012-06-231-0/+9
| | | | Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
* Add item id, name, prim name and id to log message when state exists but ↵Justin Clark-Casey (justincc)2012-06-211-5/+5
| | | | | | loading fails. Drop logging about memory limit exceeded to warn from error
* Retrigger build - last jenkins run was glitchedJustin Clark-Casey (justincc)2012-06-211-1/+2
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* Add state file location to errors logged when there's some issue with ↵Justin Clark-Casey (justincc)2012-06-211-4/+4
| | | | retrieving state (e.g. exceeds memory limit)
* refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)2012-05-081-1/+1
| | | | This is always available from m_host.LocalId
* Instead of constantly looking up unchanging self item in script code, pass ↵Justin Clark-Casey (justincc)2012-05-081-1/+1
| | | | in self item on initialization.
* Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)2012-04-241-0/+7
| | | | | | These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high.
* Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)2012-03-161-0/+6
| | | | This is for the top scripts report.
* Replace script-lines-per-second with the script execution time scaled by its ↵Justin Clark-Casey (justincc)2012-03-161-1/+20
| | | | | | | | | | | measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
* Remove property/field duplication in ScriptInstance where it's unnecessary.Justin Clark-Casey (justincc)2012-03-151-170/+107
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* Simplify some logic in the ScriptInstance constructor - running is set to ↵Justin Clark-Casey (justincc)2012-03-151-9/+3
| | | | false in both if/else branches
* minor: correct indentation levelsJustin Clark-Casey (justincc)2012-03-151-13/+12
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* Remove duplication of m_RunEvents and RunningJustin Clark-Casey (justincc)2012-03-151-17/+11
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* Alleviate an issue where calling Thread.Abort() on script WorkItems can fail ↵Justin Clark-Casey (justincc)2012-03-151-3/+10
| | | | | | | | | | to release locks, resulting in a crippled simulator. This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well. It has been seen to happen when llDie() is called in a linkset running more than one script. Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete. Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time. Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
* refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ↵Justin Clark-Casey (justincc)2012-03-141-22/+44
| | | | | | it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event) Also add other various illustrative comments
* Add max thread and min thread information to "xengine status" region console ↵Justin Clark-Casey (justincc)2012-03-121-0/+3
| | | | command
* minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-1/+7
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* Re-enable error logging associated with assembly and script loading failure ↵Justin Clark-Casey (justincc)2012-01-261-9/+19
| | | | | | in ScriptInstance. Swallowing exceptions just leads to more mysterious failures later on.
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-261-1/+1
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* Fix resume scripts.Justin Clark-Casey (justincc)2011-10-191-8/+32
| | | | | On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race
* Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-191-2/+4
| | | | | These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself.
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-191-4/+5
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* When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)2011-10-121-1/+1
| | | | user knows why they are waiting.
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-2/+2
| | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-1/+1
| | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
* Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto2011-01-061-1/+4
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* Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck2010-11-261-7/+10
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* Thank you, thomax, for a patch making changed events CHANGED_REGION_RESTART ↵Marck2010-11-221-2/+4
| | | | | | and CHANGED_REGION work. Fixes Mantix #5214.
* Change XEngine to use the new constantMelanie Thielker2010-08-061-1/+1
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* Correct some script constants.Melanie2010-08-061-2/+2
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* Stopgap measure. Disable the recent script startup changes until I can cure theMelanie2010-04-191-1/+1
| | | | race condition.
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+14
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-221-1/+1
| | | | not in a funky debug window.
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Formatting cleanup.Jeff Ames2009-11-231-12/+12
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* More performance improvements to XEngine script loadingJohn Hurliman2009-10-291-12/+12
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* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-291-3/+5
| | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
* OptimizationsDan Lake2009-10-291-10/+18
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* Add support for display of the script compilation errors in the script editor'sMelanie2009-10-171-7/+6
| | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
* Formatting cleanup.Jeff Ames2009-10-011-4/+4
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* fix to preserve UTF8 encoding in saved script state.dr scofield (aka dirk husemann)2009-09-141-4/+4
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* remove warningJustin Clark-Casey (justincc)2009-09-061-1/+2
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* Remove one more sponsor referenceMelanie2009-08-141-1/+1
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* Remove the script sponsor logic because scripts are timing out again.Melanie2009-08-141-6/+1
| | | | | | This needs to be looked into. This commit, unfortunately, reinstates a memory leak in regions that see significant script fluctuation, e.g. lots of scripted attachments, or script development.
* Experimental! Implement ISponsor in ScriptInstanceMelanie2009-08-071-12/+7
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* Another stab at cmickeyb's patch for script GC.Melanie2009-08-071-7/+14
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-071-18/+7
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono