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2019-06-04Warnings--onefang1-1/+1
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-79/+126
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-318/+488
2012-12-17Extend default 1 second wait for event completion to other thread script ↵Justin Clark-Casey (justincc)1-2/+2
reset (as called by llResetOtherScript()). As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script. On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas. This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-12Log situations where workitem event threads are aborted on stop request ↵Justin Clark-Casey (justincc)1-3/+3
because they failed to complete event processing within the given timeout. This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12Add "debug script log" command to allow setting a numeric debug level on ↵Justin Clark-Casey (justincc)1-8/+29
individual IScriptInstances for debugging purposes. Current, state changes and event fires can be logged for individual scripts. See command help for more details.
2012-12-06Instead of printing script errors out to console, put to debug log so that ↵Justin Clark-Casey (justincc)1-1/+11
we also get timestamps. This commit also adds script name, part name, uuid, etc. for later identification. This information has been sent to console since 2009 but may be turned down if it proves too noisy. However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-05Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking ↵Justin Clark-Casey (justincc)1-0/+9
callers to lock and directly inspect the EventQueue
2012-12-05Add IScriptInstance.EventsProcessed stat so that we can record this ↵Justin Clark-Casey (justincc)1-0/+4
information and display in "show scripts" for debug purposes
2012-07-17Make the scrpt running flag work properlyMelanie1-6/+8
2012-07-16Revert "Fix script "Running" behavior"Melanie1-9/+0
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
2012-07-13Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)1-1/+1
the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-11Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)1-11/+8
constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-06-23Fix script "Running" behaviorBlueWall1-0/+9
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
2012-06-21Add item id, name, prim name and id to log message when state exists but ↵Justin Clark-Casey (justincc)1-5/+5
loading fails. Drop logging about memory limit exceeded to warn from error
2012-06-21Retrigger build - last jenkins run was glitchedJustin Clark-Casey (justincc)1-1/+2
2012-06-21Add state file location to errors logged when there's some issue with ↵Justin Clark-Casey (justincc)1-4/+4
retrieving state (e.g. exceeds memory limit)
2012-05-08refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)1-1/+1
This is always available from m_host.LocalId
2012-05-08Instead of constantly looking up unchanging self item in script code, pass ↵Justin Clark-Casey (justincc)1-1/+1
in self item on initialization.
2012-04-24Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)1-0/+7
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high.
2012-03-16Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)1-0/+6
This is for the top scripts report.
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ↵Justin Clark-Casey (justincc)1-1/+20
measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-15Remove property/field duplication in ScriptInstance where it's unnecessary.Justin Clark-Casey (justincc)1-170/+107
2012-03-15Simplify some logic in the ScriptInstance constructor - running is set to ↵Justin Clark-Casey (justincc)1-9/+3
false in both if/else branches
2012-03-15minor: correct indentation levelsJustin Clark-Casey (justincc)1-13/+12
2012-03-15Remove duplication of m_RunEvents and RunningJustin Clark-Casey (justincc)1-17/+11
2012-03-15Alleviate an issue where calling Thread.Abort() on script WorkItems can fail ↵Justin Clark-Casey (justincc)1-3/+10
to release locks, resulting in a crippled simulator. This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well. It has been seen to happen when llDie() is called in a linkset running more than one script. Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete. Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time. Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-14refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ↵Justin Clark-Casey (justincc)1-22/+44
it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event) Also add other various illustrative comments
2012-03-12Add max thread and min thread information to "xengine status" region console ↵Justin Clark-Casey (justincc)1-0/+3
command
2012-02-09minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)1-1/+7
2012-01-26Re-enable error logging associated with assembly and script loading failure ↵Justin Clark-Casey (justincc)1-9/+19
in ScriptInstance. Swallowing exceptions just leads to more mysterious failures later on.
2011-11-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-10-19Fix resume scripts.Justin Clark-Casey (justincc)1-8/+32
On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race
2011-10-19Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)1-2/+4
These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)1-4/+5
2011-10-12When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)1-1/+1
user knows why they are waiting.
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-2/+2
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)1-1/+1
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-01-06Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto1-1/+4
2010-11-26Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck1-7/+10
2010-11-22Thank you, thomax, for a patch making changed events CHANGED_REGION_RESTART ↵Marck1-2/+4
and CHANGED_REGION work. Fixes Mantix #5214.
2010-08-06Change XEngine to use the new constantMelanie Thielker1-1/+1
2010-08-06Correct some script constants.Melanie1-2/+2
2010-04-19Stopgap measure. Disable the recent script startup changes until I can cure theMelanie1-1/+1
race condition.
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+14
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2009-12-22FINALLY! Script compile errors now appear in the script error pane,Melanie1-1/+1
not in a funky debug window.
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-5/+0
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-23Formatting cleanup.Jeff Ames1-12/+12
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman1-12/+12
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman1-3/+5
* Added the new AppDomainLoading variable to the [XEngine] section in the example config