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path: root/OpenSim/Region/ScriptEngine/Shared/Helpers.cs (follow)
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-14/+14
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Fix Mantis #1759Melanie Thielker2008-07-231-2/+2
| | | | | | Corrects reported agent positions.
* Patch #9141 (Mantis #1655)Melanie Thielker2008-07-121-0/+14
| | | | | | | Untangles llDie handling in XEngine, which resulted in a thread being aborted while executing inside of Scene.
* Mantis#1659. Thank you, Melanie for a patch that:Charles Krinke2008-07-041-0/+15
| | | | | | | In LSL, the state command should have an immediate effect. The OpenSim script engine seems to wait until the function ends to process the state transition.
* Update svn properties. Add copyright notices.Jeff Ames2008-06-251-0/+27
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* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-241-0/+121
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!