| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Untangles llDie handling in XEngine, which resulted in a thread being
aborted while executing inside of Scene.
|
|
|
|
|
|
|
| |
In LSL, the state command should have an immediate effect.
The OpenSim script engine seems to wait until the function
ends to process the state transition.
|
| |
|
|
api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
|