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path: root/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs (unfollow)
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2009-02-25Fixes Mantis #3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke1-0/+1
Deals with the multiple warning side affect introduced earlier.
2009-02-23Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames1-1/+1
2009-02-23Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke1-0/+21
Adds a warning for an LSL construct that exploits a popular list memory saving hack.
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames1-23/+21
2009-02-18Fix the windows sharing violations on script crossingsMelanie Thielker1-1/+43
2009-02-16cleanupDr Scofield1-6/+0
2009-02-16From: alan webb <alan_webb@us.ibm.com> & dr scofield <drscofield@xyzzyxyzzy.net>Dr Scofield1-8/+17
This changeset fixes a rather nasty script compile bug that manifests itself under heavy load.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-03Remove a line of debug info in XEngine that i missedMelanie Thielker1-1/+1
2008-12-02Remove some of the XEngine chattinessMelanie Thielker1-3/+3
2008-11-29Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker1-0/+12
a gratuitious asset fetch when region crossing.
2008-11-12* Set defaults on the allowed LSL Compilers to 'lsl' unless you've specified ↵Teravus Ovares1-1/+1
otherwise.
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-2/+2
2008-09-27Add friendly error messages to both engines.Melanie Thielker1-73/+152
2008-09-26Mantis #2277Melanie Thielker1-1/+0
Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker1-2/+2
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-30/+13
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-15* minor: recomment the console c# script printout I accidentally left in on ↵Justin Clarke Casey1-1/+1
the last ocmmit
2008-09-15* minor: eat up some yummy warningsJustin Clarke Casey1-1/+2
2008-08-29Maintis #2078Melanie Thielker1-3/+10
Thank you, ralphos, for a patch that corrects the handling of compiler warnings in the XEngine, which were erronoeously reported as errors!
2008-08-18Formatting cleanup.Jeff Ames1-2/+0
2008-07-28Reinstate the configuration option on XEngine's use of the lexicalMelanie Thielker1-5/+1
compiler. Changes the default in OpenSim.ini.example to "true" to allow for a broader user base for testing.
2008-07-27Use new LSL compiler by default in DotNetEngine and XEngine. Fix issues ↵Mike Mazur1-2/+6
1651, 1339.
2008-07-27Log to console if C# line/column lookup fails.Mike Mazur1-1/+2
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-1/+1
2008-07-23Enable LSL <-> C# source location mapping when reporing compiler errors to ↵Mike Mazur1-3/+28
the user in-world. This method is not yet perfect but is an improvement in accuracy over the existing method.
2008-07-16Mantis#1753. Thank you kindly, Kinoc for a patch that:Charles Krinke1-0/+1
Brings Yield Prolog up to date with sourceforge version 0.9.10 Patched applies to both DotNet and XEngine.
2008-07-12Patch #9142 (No mantis)Melanie Thielker1-4/+8
Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
2008-07-08another patch from Mike: the llscript compiler is now available in XEngine ↵Johan Berntsson1-0/+3
as well. Thanks Mike
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-6/+6
2008-06-26Mantis#1602. Thank you, Kinoc for a patch to:Charles Krinke1-3/+47
Patch to activate YieldProlog on Xengine. Only adds YieldProlog to assembly if required.
2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-35/+35
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-06-07Patch for mantis#1493: Several patches to xengine. Thanks Melanie!Adam Johnson1-3/+8
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-24/+19
2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-24/+71
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-16Formatting cleanup.Jeff Ames1-6/+6
2008-05-07* Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey1-4/+7
DEBUG level) rather than Console.Writeline
2008-05-01* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares1-1/+1
script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-0/+2
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-5/+5
(this took a while to run).
2008-04-20Removed some script engine noise from consoleTedd Hansen1-3/+3
2008-03-30**Big ass update warning**Adam Frisby1-0/+23
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-25Fix a couple more warnings.Jeff Ames1-5/+5
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen1-3/+3
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen1-3/+3
commands :)
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-23/+41
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-10Thank you very much, Hashbox for :Charles Krinke1-3/+3
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-08* Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby1-3/+2