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2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-24/+71
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-16Formatting cleanup.Jeff Ames1-6/+6
2008-05-07* Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey1-4/+7
DEBUG level) rather than Console.Writeline
2008-05-01* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares1-1/+1
script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-0/+2
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-5/+5
(this took a while to run).
2008-04-20Removed some script engine noise from consoleTedd Hansen1-3/+3
2008-03-30**Big ass update warning**Adam Frisby1-0/+23
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-25Fix a couple more warnings.Jeff Ames1-5/+5
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen1-3/+3
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen1-3/+3
commands :)
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-23/+41
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-10Thank you very much, Hashbox for :Charles Krinke1-3/+3
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-08* Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby1-3/+2
2008-02-07Maybe VB.Net will compile now... who knows ;)Tedd Hansen1-8/+8
2008-02-07Same VB.Net patch done right.Tedd Hansen1-4/+9
2008-02-07VB.Net compiler might work on Windows now.Tedd Hansen1-1/+1
2008-02-06* Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby1-2/+2
for later removal/replacement.
2008-02-05Converted logging to use log4net.Jeff Ames1-17/+16
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-04* Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.csAdam Frisby1-0/+1
2008-02-04* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby1-2/+19
2008-02-03Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen1-1/+1
working on 1 region. :) Using default warning level on C#/VB compile
2008-02-02Re-enabled AllowedCompilers functionTedd Hansen1-1/+1
Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02Almost forgot to check in:Tedd Hansen1-1/+1
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02Note to self: Next time read debug-files on correct computer. It makes ↵Tedd Hansen1-1/+1
bughunting SO much easier! *jeesh*
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-9/+12
2008-02-02Temporarily disabled AllowedCompilers so all 3 compilers are allowed.Tedd Hansen1-8/+20
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
2008-02-02Added header/footer of scripts to make C# and VB scripts much easier to write.Tedd Hansen1-8/+46
Added some logging on what is happening during compile.
2008-02-02Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)Tedd Hansen1-3/+3
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-33/+222
OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-2/+2
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+8
2007-12-27* Optimized usingslbsa711-2/+7
* shortened references * Removed redundant 'this' * Normalized EOF
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-1/+2
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-30* Optimized usingslbsa711-20/+18
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-17fixing me some line endingsSean Dague1-120/+120
2007-09-14* fixed script compilationlbsa711-113/+113
* reversed //c# - if * rightifyed what's actually converted
2007-09-13If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen1-2/+9
instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-113/+113
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-3/+3
member names to smallcapsy.
2007-08-25Fixed error on shutdown caused by ThreadAbortException sending message ↵Tedd Hansen1-1/+1
through already disposed logger. Thanks ckrinke
2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen1-1/+2
LSL-script.
2007-08-25Removal of script that was unable to compile no longer crashes server.Tedd Hansen1-2/+5
Displays script compile error messages in-world.
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-0/+8
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-23Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen1-1/+0
2007-08-22Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen1-1/+1
empty objects crash.