| Commit message (Collapse) | Author | Age | Files | Lines |
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Parch adds PRIM_BUMP_SHINY handling to llSetPrimitiveParams
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Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
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Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
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Thank you, BlueWall, for a patch that adds PRIM_GLOW
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failing with stride less than 1. Fix issue 1893.
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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updates llTriggerSound() so it accepts an object inventory name too
This adds the same functionality like Xantor's patch for llPlaySound()
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This patch implements the LSL script function
llTeleportAgentHome()
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* Yield Prolog 1.0.1 Released : it passes all but 9 of the
421 tests in the ISO Prolog test suite (97.8%) .
* support dynamic predicates and rules.
* support 'import' to use external static functions
improves connection to C# functions
* Matches Yield Prolog r831
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function llOverMyLand().
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This fixes the coordinates returned by doing a
llRequestInventoryData on a landmark.
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Add a Dictionary for faster lookup of cached items.
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in multiple region per sim setups
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llRezObject changed to llRezAtRoot. llRezObject implemented
to call llRezAtRoot until I can figure out how to calculate
a bounding box. Partial implementation of llPushObject
(no angular impulse applied)
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Improves the implementation of the particle system.
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This patch adds the missing parcel and region flag constants
for LSL scripts. Tested with .Net and XEngine
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Implements llForceMouselook().
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0001868: llXorBase64StringsCorrect leads to error if second string
shorter than first which was an off by one error.
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llSetCameraParams/llClearCameraParams.
Fixes Mantis #1867
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Fixes Mantis #1861
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llRequestSimulatorData("simname", DATA_SIM_RELEASE)
Fixes Mantis #1866
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used in scripts
-cast from bool to LSL{Integer,Float,String} so functions such as `integer
isZero(integer x) { return (x == 0); }` work
-progress on issue 1863
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implements llSetLinkTexture. Heavily influenced by llSetLinkPrimitiveParams.
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Changes erroneous return value of llGetLinkname() to "" for nonexistent
prims. Corrects an issue where the root prim of a linked set, upon
delink, retains the part number 1.
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Not all combinations of list order equally likely with llListRandomize()
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units may not match the Linden implementation.
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are stored in the db.
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Fetches the correct link part to chenge.
Please provide feedback, since I was not able to test all variants of this huge function.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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exception.
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llRot2Up. llAxes2Rot now uses these functions for sign error correction instead of vector*quat products.
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the sign of the s term if a discrepency is found. This helps llAxes2Rot more closely match the Linden implementation.
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Defaulted to 65536 and 10, respectively
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llAxes2Rot now implemented. Important note: quaternion <x,y,z,s>
is equal to <-x,-y,-z,-s>. The result may be different from LSL
output, but it is correct. A problem of rounding caused an error
of square rooting of zero as negative number, corrected by squaring
again. Function tested 360° along 3 axes. Vector fwd, left and up
have to be normalized.
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Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
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llRot2Left and llRot2Up functions modified, using fast algebric
calculations instead of vectors and quaternions products.
The accuracy is the same. Normalization is now implemented.
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* Now llGetLinkNumber() returns 0 if the prim is not linked, instead of 1
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could be implemented many other places, but let's do that on a case-by-case basis.
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llRot2Fwd function modified, using fast algebric calculations
instead of vectors and quaternions products. The accuracy is
the same. Normalization is now implemented.
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The previous implementation of llEuler2Rot was not mathematically
incorrect, but it was an awkward way of posing the problem that
led to a few degenerate cases which were not handled correctly -
for example, PI rotations around X and Z axes were wrong. I put
some comments in the source about how I arrived at the current
implementation, which I think is easier to read, and gives
results that match SL.
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