| Commit message (Collapse) | Author | Age | Files | Lines |
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osSetDynamicTextureData() produces error on console if
ExtraParams passed empty string
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Make CHANGED constants consistent with LSL, and consistent across the
code base
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variables to their initializer values, rather then zeroing them.
Also handles lists properly now.
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touch, pay, etc script states correctly.
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new method for testing
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Thank you, ralphos, for a patch the adapts llSetColor and friends to
a change in the underlying types.
Also, thank you for a much cleaner way of casting types out of
lists, which I will adopt throughout.
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Adjust XEngine llSetAlpha to a change in the underlying type
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Fix a number of casting issues in XEngine's API
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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- these functions are orthogonal to each other and the core implementation is in GroundSlope.
* Please note that this implementation has not been mathematically verified to be correct-as-described, it is probable that this implementation may produce differing results to Linden Lab. Testing (and test data) would be appreciated.
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Thank you, HomerHorwitz, for a patch that fixes llGetKey()
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both llWind and llCloud and remove the
"NotImplemented" status leaving us with about
74 "NotImplemented" LSL-C# wrapper functions.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Types extracted from a LSL_Types.list have to be down-cast initially
to the exact type of value type object that the Object actually is.
This would make for very cumbersome, ugly code when extracting list
parameter items in ll functions where a few implicit conversions
should be applied such as key -> LSLString and LSLInteger -> LSLFloat
(but not LSLFloat -> LSLInteger). This patch adds a set of GetXXXItem
member functions to the LLS_Type.list class, where XXX is the name
of the LSL_Type to be extracted: LSLFLoat, LSLInteger etc. All take
a single, int parameter that is the item number to be extracted.
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llParseString functions throw exception when passed a
list of variables and this patch adds logic to solve
this to LSL_Api.cs
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Thannk you, ralphos, for a patch to clean up list item type handling
and add a missing explicit cast in Shared/
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Thank you, ralphos, for a patch that fixes an InvalidCastException
in llSetPrimitveParams.
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fixes that, and should get us back to compile state.
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cleanup: warnings, readability
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llSetPrimitiveParams and llSetLinkPrimitiveParams
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LSLIntegers in lists, and attempt to address the scope issue on TRUE
and FALSE with readonly static linkage
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llSetPrimitiveParams
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from DotNetEngine into XEngine.
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an implicit reference into a proxied one and further reduces memory
consumption of XEngine
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(wipes egg off face)
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This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
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Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
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also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
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adds handling for PRIM_PHYSICS, PRIM_PHANTOM in
llSetPrimitiveParams()
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The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
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Parch adds PRIM_BUMP_SHINY handling to llSetPrimitiveParams
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