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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-09-08
4096 is used in various places as the maximum height of a region, refactoring...
SignpostMarv
1
-1
/
+1
2012-09-05
Enables cast from int to float for MOD* functions;
Mic Bowman
1
-1
/
+1
2012-09-04
wrapping attachment functions in a region
SignpostMarv
3
-2
/
+4
2012-09-04
Implementing functing to send messages directly to attachments
SignpostMarv
4
-0
/
+201
2012-09-04
refactoring the grunt work of MessageObject into a private method with a UUID...
SignpostMarv
1
-0
/
+5
2012-09-04
implementing a function to get the number of attachments worn
SignpostMarv
3
-0
/
+55
2012-09-03
Revert "made setting rotation match Second Life"
Melanie
1
-1
/
+32
2012-09-03
Revert "no need to assign rotation to a variable now"
Melanie
1
-1
/
+2
2012-09-03
Revert "formatting"
Melanie
1
-2
/
+2
2012-09-03
formatting
SignpostMarv
1
-2
/
+2
2012-09-03
no need to assign rotation to a variable now
SignpostMarv
1
-2
/
+1
2012-09-03
made setting rotation match Second Life
SignpostMarv
1
-32
/
+1
2012-08-31
Implementing a vastly simpler means of allowing region modules to access GetL...
SignpostMarv
1
-1
/
+1
2012-08-30
refactoring as the list funcs either skip invalid values or recall ToDoubleList
SignpostMarv
1
-12
/
+11
2012-08-29
This partially implements the LSL function to set the response
Mic Bowman
3
-1
/
+28
2012-08-29
implementing rule tracking
SignpostMarv
1
-6
/
+9
2012-08-29
track originating IScriptApi method for SL-like error messages. Will add rule...
SignpostMarv
3
-13
/
+17
2012-08-28
copying documentation from http://opensimulator.org/wiki/Threat_level
SignpostMarv
1
-0
/
+59
2012-08-25
implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
SignpostMarv
2
-11
/
+60
2012-08-25
minor formatting
SignpostMarv
1
-2
/
+2
2012-08-25
refactoring to local variable for cleaner code
SignpostMarv
1
-2
/
+5
2012-08-25
since we will be making the Get return type the remaining ruleset as with the...
SignpostMarv
2
-18
/
+22
2012-08-25
use SceneObjectPart instead of var
SignpostMarv
1
-3
/
+3
2012-08-25
renaming to be similar to equivalent Set command
SignpostMarv
3
-8
/
+8
2012-08-24
stripping superfluous whitespace
SignpostMarv
1
-3
/
+0
2012-08-24
immediately returning the string.Join operation instead of checking if the li...
SignpostMarv
1
-11
/
+5
2012-08-24
refactoring using List.ConvertAll<string>
SignpostMarv
1
-6
/
+5
2012-08-24
Revert "implementing function to allow scripts to self-replicate as if the ow...
Justin Clark-Casey (justincc)
3
-62
/
+0
2012-08-24
implementing function to allow scripts to self-replicate as if the owner dupl...
SignpostMarv
3
-0
/
+62
2012-08-24
Removed land checking as suggested by SignpostMarv.
TBG Renfold
1
-12
/
+2
2012-08-24
Adds osGetHealth.
TBG Renfold
3
-1
/
+28
2012-08-22
this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
1
-5
/
+7
2012-08-20
refactoring out SetFaceColor
SignpostMarv
1
-2
/
+2
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
1
-1
/
+1
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
1
-2
/
+1
2012-08-20
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-08-18
integrating redundant code into operator
SignpostMarv
1
-13
/
+1
2012-08-18
Rot2Quaternion is now redundant
SignpostMarv
2
-12
/
+11
2012-08-18
constructor means not having to manually refer to individual properties
SignpostMarv
1
-2
/
+2
2012-08-18
implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2
-7
/
+5
2012-08-18
adding missing refactor for LSL_Vector
SignpostMarv
1
-1
/
+1
2012-08-18
Fix the whitespace formatting error introduced by the last patch
Melanie
1
-2
/
+2
2012-08-18
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
5
-90
/
+63
2012-08-17
adding null return to fix building
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
1
-2
/
+4
2012-08-17
implemented
SignpostMarv
2
-0
/
+14
2012-08-17
attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
1
-0
/
+4
2012-08-17
adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
1
-6
/
+5
2012-08-16
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
1
-20
/
+8
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