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* Add a hust UUID to the script invocationsMelanie2012-03-261-0/+5
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* Add support for key, vector, rotation and list types for bothMic Bowman2012-03-241-5/+29
| | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
* fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2012-03-232-6/+6
| | | | | | report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
* Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927Justin Clark-Casey (justincc)2012-03-171-0/+5
| | | | | This allows one to get description data for a given prim inventory item. Thanks MarcelEdward and GuduleLapointe!
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-0/+15
| | | | | | | | | from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
* Added osGetGridGatekeeperURI()Diva Canto2012-03-101-0/+5
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* Adds an OSSL command for regular expression-based string replacement. ParametersMic Bowman2012-03-011-0/+6
| | | | | | are osReplaceString(string source, string patter, string replace, integer count, integer start) The count parameter specifies the total number of replacements to make, -1 makes all replacements.
* PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implementedPixelTomsen2012-02-251-0/+2
| | | | http://opensimulator.org/mantis/view.php?id=5763
* llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: ↵PixelTomsen2012-02-241-2/+17
| | | | http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
* llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTargetPixelTomsen2012-02-241-0/+5
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* Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵Justin Clark-Casey (justincc)2012-02-041-0/+2
| | | | eventually be used by llCastRay(), though OpenSim does not use these yet.
* Correct RC_* LSL constants used by llCastRay().Justin Clark-Casey (justincc)2012-02-041-12/+12
| | | | Many thanks to WhiteStar for doing the research on this.
* D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not ↵Justin Clark-Casey (justincc)2012-02-021-1/+1
| | | | llGetLinkNumber().
* Add llGetLinkNumberOfSides to LSL_Stub and ILSL_ApiJustin Clark-Casey (justincc)2012-02-021-0/+5
| | | | | It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-281-0/+1
| | | | | This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
* Implement osIsNpc(key npc):integer. This return TRUE if the given key ↵Justin Clark-Casey (justincc)2012-01-271-0/+5
| | | | belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-01-272-0/+13
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| * llManageEstateAccess implementation ↵PixelTomsen2012-01-262-0/+13
| | | | | | | | | | | | http://wiki.secondlife.com/wiki/LlManageEstateAccess Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ↵Justin Clark-Casey (justincc)2012-01-271-0/+5
|/ | | | | | | NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc. llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return. Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
* llGetParcelMusicURL implementation ↵Pixel Tomsen2012-01-251-0/+5
| | | | | | http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Add osGetGridHomeURI functionBlueWall2012-01-191-0/+5
| | | | Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
* Add function osGetGridCustomBlueWall2012-01-171-0/+5
| | | | Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
* Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string ↵Justin Clark-Casey (justincc)2012-01-131-5/+0
| | | | | | name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
* Add osNpcCreate(string firstname, string lastname, LSL_Vector position, ↵Justin Clark-Casey (justincc)2012-01-122-0/+8
| | | | | | | | | | | string notecard, int options) variant. This will be documented soon. Options can currently be OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms). options is being added to provide better scope for future extensibility without having to add more functions The original non-options osNpcCreate() function will continue to exist.
* Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-061-0/+10
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* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-062-1/+7
| | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* Mantis 5816: osParseJSON Decoding Problemsnebadon2011-12-111-0/+5
| | | | | | | osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe!
* Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-261-0/+1
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* Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-261-0/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-261-0/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more ↵Justin Clark-Casey (justincc)2011-10-171-1/+1
| | | | | | | | understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :)
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+5
| | | | Allows you to stand an NPC that has sat.
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-172-0/+7
| | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
* osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-111-0/+4
| | | | | | | this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725
* llAvatarOnLinkSitTarget ImplementationPixel Tomsen2011-09-291-0/+5
| | | | http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
* Add llRegionSayToBlueWall2011-08-191-0/+5
| | | | | | | llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim.
* tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-121-8/+8
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* rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-121-2/+2
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* rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-121-2/+2
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* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-111-0/+5
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* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-111-0/+10
| | | | Rotation works if done around the z axis. Anything else leads to random results.
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ↵Justin Clark-Casey (justincc)2011-08-111-0/+5
| | | | | | region to a notecard This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-111-6/+6
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* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+1
| | | | | | | Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+4
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* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-0/+5
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-0/+5
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* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+5
| | | | | | yet ready for user use. Adds regression test.
* Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+10
| | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-0/+16
| | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.