| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor
The functions that do not comply to the standard give a warning when used but work normally otherwise.
The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".
The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
|
|
|
|
|
| |
This allows an input unix time to be converted to an llGetTimeStamp() format.
Thanks Thomax.
|
|
|
|
|
|
|
| |
This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
|
|
|
| |
from a region and allow normal day cycles to be reestablished
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
|
|\ |
|
| |
| |
| |
| |
| | |
scripts using these functions should now compile but I don't know how well the methods themselves work yet
llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
|
| | |
|
| |
| |
| |
| | |
Untested
|
| |
| |
| |
| |
| | |
Exposes method to get media entry via IMoapModule
As yet untested.
|
|/ |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
list osGetPrimititveParams(key prim, list rules);
osSetPrimitiveParams(key prim, list rules);
|
|
|
|
| |
joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
|
| |
|
|
|
|
|
|
| |
issues with permissions.
(looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
|
|
|
|
| |
TomMeta and was contributed by Meta7.
|
|
|
|
|
| |
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
|
|
|
|
| |
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
|
|
| |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
|
|
|
| |
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
|
|
| |
amount of memory allocated to the simulator process (Moderate Threat Level).
* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
|
| |
|
|
|
|
|
| |
not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
|
|
|
|
| |
Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
|
|
|
|
| |
extension mechanism, it's not a osFunction!
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
|
|
|
|
|
|
|
|
| |
now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
via
[VectorRender]
font_name = "Comic Sans MS"
in OpenSim.ini
- adding osSetFontName OSSL function
|
| |
|
|
|
|
|
|
| |
using arrow, diamond, round and flat caps.
* Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
|
|
|
|
|
|
| |
functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far.
* Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
|
| |
|
| |
|
|
|
|
|
|
| |
This needs to be looked into. This commit, unfortunately, reinstates
a memory leak in regions that see significant script fluctuation,
e.g. lots of scripted attachments, or script development.
|