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* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-111-0/+5
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* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-111-0/+10
| | | | Rotation works if done around the z axis. Anything else leads to random results.
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ↵Justin Clark-Casey (justincc)2011-08-111-0/+5
| | | | | | region to a notecard This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-111-6/+6
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* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+1
| | | | | | | Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+4
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* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-0/+5
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-0/+5
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* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+5
| | | | | | yet ready for user use. Adds regression test.
* Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+10
| | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-0/+16
| | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
* [PATCH] osSetSpeed() will accept float numberMakopoppo2011-06-281-1/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* [PATCH] Get osGetWindParam() and osSetWindParam() accessibleMakopoppo2011-06-281-10/+9
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Add support for the new display name related functions in LSL. This does notMelanie2011-04-082-0/+22
| | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* implement LSL "print()" API functiondahlia2011-03-311-0/+5
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* More OSSL function name normalization, this time for osParcelSetDetails.Marck2010-12-111-1/+6
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* Normalization of OSSL function names.Marck2010-12-101-4/+29
| | | | | | | | | | | | | | | | | Added the following replacement functions for compliance to the OSSL standards stated on the wiki: osGetTerrainHeight osSetTerrainHeight osGetSunParam osSetSunParam osSetPenColor The functions that do not comply to the standard give a warning when used but work normally otherwise. The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour". The following two functions have been renamed because they are not enabled yet aynway: osWindParamSet => osSetWindParam osWindParamGet => osGetWindParam
* Add osUnixTimeToTimestamp()Justin Clark-Casey (justincc)2010-11-171-1/+12
| | | | | This allows an input unix time to be converted to an llGetTimeStamp() format. Thanks Thomax.
* Add osTeleportOwner.Marck2010-11-161-0/+15
| | | | | | | This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map. The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access. Signed-off-by: Melanie <melanie@t-data.com>
* Add PARCEL_DETAILS_ID to LSLBlueWall2010-11-121-0/+1
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* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-0/+4
| | | | from a region and allow normal day cycles to be reestablished
* Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2010-10-241-0/+3
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* Adding osFunctions for light projectionBlueWall2010-10-171-0/+10
| | | | | | | | | | | | | | | | | | | | | Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-062-0/+51
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| * properly expose prim media LSL functions to scriptsJustin Clark-Casey (justincc)2010-07-261-0/+15
| | | | | | | | | | scripts using these functions should now compile but I don't know how well the methods themselves work yet llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
| * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-0/+1
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| * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-1/+11
| | | | | | | | Untested
| * Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-0/+25
| | | | | | | | | | Exposes method to get media entry via IMoapModule As yet untested.
* | Correct some script constants.Melanie2010-08-061-3/+4
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* Remove the cm* function namespaceMelanie Thielker2010-06-112-16/+1
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* Rename CM files to LSMelanie Thielker2010-06-111-10/+10
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* Rename cm* function set to ls* (for LightShare)Melanie Thielker2010-06-111-3/+18
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* Clone cmGetAvatarList into osGetAvatarList for more generic use.Melanie Thielker2010-06-111-0/+5
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* Add two new osFunctions:Melanie Thielker2010-06-021-0/+9
| | | | | list osGetPrimititveParams(key prim, list rules); osSetPrimitiveParams(key prim, list rules);
* Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-131-0/+15
| | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
* Add URL_REQUEST_* script constantsMelanie2010-05-031-0/+2
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* First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto2010-03-312-6/+6
| | | | | | issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
* Adding the LightShare module and scripting API. This code was written byMelanie2010-03-312-0/+153
| | | | TomMeta and was contributed by Meta7.
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-0/+2
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* - implementing server 1.38 functionsunknown2010-03-062-0/+21
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Revolution is on the roll again! :)Revolution2010-02-141-0/+8
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Whitespace cleanupMelanie2010-01-111-2/+2
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* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-3/+4
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-042-29/+29
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* Add virtual method StateChange to ScriptBaseClassMelanie2010-01-021-0/+4
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* Adds osKickUser and osSetSpeedunknown2009-12-311-0/+16
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-131-0/+10
| | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-262-0/+28
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* Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-251-2/+2
| | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-121-9/+19
| | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids