aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-13Add interface, stub implementation and Charles Krinke1-0/+5
script stub for llGetHTTPHeader().
2009-05-13Add interface, implementation stub andCharles Krinke1-0/+5
script stub for llGetFreeURLs().
2009-05-13Added interface, implementation stub andCharles Krinke1-0/+5
script stub for llReleaseURL().
2009-05-13Add interface, stubbed implementation andCharles Krinke1-0/+5
script stub for llRequestSecureURL().
2009-05-13Added interface, stub implementation and scriptCharles Krinke1-0/+4
stub for llRequestURL().
2009-05-13Add interface, stub and bare implmentation for llHTTPResponse().Charles Krinke1-0/+5
2009-02-01Correct the method signature on llMakeFountain.idb1-1/+1
2009-01-28Add in a stub for llSHA1String. I believe it is the only one newCharles Krinke1-0/+5
function we were missing.
2008-10-20Mantis #2438Melanie Thielker1-1/+1
Fix llSetVehicleFloatParam to accept LSL_Float
2008-09-30Mantis#2300. Thank you kindly, Idb for a patch that solves:Charles Krinke1-16/+16
A number of the deprecated functions had missing parameters causing compile errors. These included: llSound, llMakeExplosion, llMakeFountain, llMakeSmoke, llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
2008-09-29Mantis#2299. Thank you kindly, Idb for a patch that:Charles Krinke1-4/+4
OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
2008-09-26Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker1-0/+5
2008-09-23Mantis #2243Melanie Thielker1-665/+710
Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.
2008-08-13Port the llParcelMediaQuery forward to the new Shared/ directoryMelanie Thielker1-2/+2
Add a Dictionary for faster lookup of cached items.
2008-06-28From: Kurt Taylor <krtaylor@us.ibm.com>Dr Scofield1-4/+4
Patch to fix the passed parms and properly show llTakeCamera and llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
2008-06-25Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-681/+16
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-06-07Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke1-0/+1
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
2008-06-06Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-05Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke1-2/+5
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-1/+1
2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-229/+214
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-29Mantis#1411. Thank you kindly for Dataserver.cs and a patchCharles Krinke1-2/+2
that adds function stub to request region info by name and adds llRequestSimulatorData() and the dataserver event
2008-05-28From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague1-1/+1
Attached is an initial implementation of llGetNotecardLine and llGetNumberOfNotecardLines. I decided to go ahead an send these out for comment while I continue to work on the second part of the proper implementation. These functions work and return the values requested, as initially defined in the code, but should be properly implemented to return the requested information via a dataserver event. This event will be added and these functions fixed and included in a second patch shortly.
2008-05-28Thank you, Grumly57 kindly for:Charles Krinke1-0/+5
This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield1-5/+5
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-16Formatting cleanup.Jeff Ames1-3/+3
2008-05-09* Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey1-2/+2
merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure
2008-05-09Thank you, Melanie for a patch that:Charles Krinke1-43/+43
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-08* Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby1-2/+2
(Thanks middlelink!)
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares1-2/+2
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-02From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-0/+10
Adds "not implemented" stubs for llSetVehicleFloatParam() and llSetLinkTexture() Some cleanup of LSO script enums
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-88/+88
with namespaces.
2008-04-29* Applying Xantor's patch 0001089 - Added llRot2Angle, ↵Teravus Ovares1-2/+2
llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
2008-04-26* Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby1-0/+5
implementations. Thanks Melanie!
2008-04-25* Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby1-2/+4
2008-04-22* Implements llScriptDangerTeravus Ovares1-2/+2
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-21* Committing fix for previous build breakage. Sorry!Adam Frisby1-2/+2
* Committing namespace/usings fixes for ThirdParty directory, missed in previous commit.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-92/+91
(this took a while to run).
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+4
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-15Fixed LSL State support.Teravus Ovares1-1/+5
* Re-applied Tedd's patch that got overwritten. * Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s]) * Added a state(string) method to BuiltIn_Commands_BaseClass
2008-04-06* Various terrain engine fixesAdam Frisby1-0/+13
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-03-30**Big ass update warning**Adam Frisby1-0/+6
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-28fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW1-2/+2
with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
2008-03-24Implements llGetInventoryPermMask()alondria1-2/+2
2008-03-21Implements llGetObjectDetails()alondria1-0/+14
2008-03-19* Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey1-0/+4
* Thanks krtaylor
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-17From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague1-3/+6
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.