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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs (follow)
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-7/+68
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* New constants for llGetObjectDetailsTalun2013-01-251-0/+17
| | | | | | | New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
* adding ability for listeners to be filtered by regular expressions and a ↵SignpostMarv2012-10-261-0/+10
| | | | general-purpose function to see if a given string matches a given regex
* Add CLICK_ACTION_ZOOMBlueWall2012-10-201-0/+1
| | | | Add support for V2/3 CLICK_ACTION_ZOOM to llSetClickAction
* Implementing functing to send messages directly to attachmentsSignpostMarv2012-09-041-0/+52
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* implementedSignpostMarv2012-08-171-0/+1
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* adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
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* As per opensim-dev mailing list conversation, introduce OS_NPC constant for ↵Justin Clark-Casey (justincc)2012-07-201-0/+1
| | | | | | | | | use with llSensor() This same constant will later be used with llGetDetectedType(). This constant has a different name from NPC to avoid possible conflict with future LSL changes. This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value. Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
* Mantis 6015 new LSL function llGetAgentList.Talun2012-05-091-0/+5
| | | | Details in the lsl wiki
* add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for ↵dahlia2012-05-061-0/+1
| | | | moving NPCs
* Missing or unimplemented LSL memory functions.Talun2012-04-131-0/+3
| | | | | | Implemented to behave as if scripts were LSO. Signed-off-by: nebadon <michael@osgrid.org>
* Addition of missing constants for llGetObjectDetails including for Mantis 5502Talun2012-04-061-0/+10
| | | | Signed-off-by: nebadon <michael@osgrid.org>
* PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implementedPixelTomsen2012-02-251-0/+2
| | | | http://opensimulator.org/mantis/view.php?id=5763
* Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵Justin Clark-Casey (justincc)2012-02-041-0/+2
| | | | eventually be used by llCastRay(), though OpenSim does not use these yet.
* Correct RC_* LSL constants used by llCastRay().Justin Clark-Casey (justincc)2012-02-041-12/+12
| | | | Many thanks to WhiteStar for doing the research on this.
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-281-0/+1
| | | | | This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
* llManageEstateAccess implementation ↵PixelTomsen2012-01-261-0/+8
| | | | | | http://wiki.secondlife.com/wiki/LlManageEstateAccess Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Add osNpcCreate(string firstname, string lastname, LSL_Vector position, ↵Justin Clark-Casey (justincc)2012-01-121-0/+3
| | | | | | | | | | | string notecard, int options) variant. This will be documented soon. Options can currently be OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms). options is being added to provide better scope for future extensibility without having to add more functions The original non-options osNpcCreate() function will continue to exist.
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-061-0/+1
| | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-261-0/+1
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* Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-261-0/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-261-0/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more ↵Justin Clark-Casey (justincc)2011-10-171-1/+1
| | | | | | | | understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :)
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+2
| | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
* osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-111-0/+4
| | | | | | | this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+1
| | | | | | | Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+4
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* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-0/+16
| | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
* Add support for the new display name related functions in LSL. This does notMelanie2011-04-081-0/+2
| | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* Add PARCEL_DETAILS_ID to LSLBlueWall2010-11-121-0/+1
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* Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2010-10-241-0/+3
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* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-0/+36
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| * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-0/+1
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| * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-1/+11
| | | | | | | | Untested
| * Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-0/+25
| | | | | | | | | | Exposes method to get media entry via IMoapModule As yet untested.
* | Correct some script constants.Melanie2010-08-061-3/+4
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* Add URL_REQUEST_* script constantsMelanie2010-05-031-0/+2
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* - implementing server 1.38 functionsunknown2010-03-061-0/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Revolution is on the roll again! :)Revolution2010-02-141-0/+8
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-23/+23
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-0/+23
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* Another stab at cmickeyb's patch for script GC.Melanie2009-08-071-1/+1
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-071-1/+1
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-061-1/+1
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+1
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* Implement missing LSL TEXTURE_xxx constants including two new textures.idb2009-01-221-0/+8
| | | | | Fixes Mantis #3030
* Make ZERO_ROTATION.y a float. Fixes Mantis #2985.Mike Mazur2009-01-121-1/+1
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* Added ATTACH_HUD_* constants fixes Mantis #2823idb2008-12-141-0/+8
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* Implementation of the llDetectedTouch* functionsidb2008-12-051-0/+5
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