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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs (follow)
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* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+1
| | | | | | | Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+4
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* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-0/+16
| | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
* Add support for the new display name related functions in LSL. This does notMelanie2011-04-081-0/+2
| | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* Add PARCEL_DETAILS_ID to LSLBlueWall2010-11-121-0/+1
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* Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2010-10-241-0/+3
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* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-0/+36
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| * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-0/+1
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| * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-1/+11
| | | | | | | | Untested
| * Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-0/+25
| | | | | | | | | | Exposes method to get media entry via IMoapModule As yet untested.
* | Correct some script constants.Melanie2010-08-061-3/+4
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* Add URL_REQUEST_* script constantsMelanie2010-05-031-0/+2
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* - implementing server 1.38 functionsunknown2010-03-061-0/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Revolution is on the roll again! :)Revolution2010-02-141-0/+8
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-23/+23
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-0/+23
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* Another stab at cmickeyb's patch for script GC.Melanie2009-08-071-1/+1
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-071-1/+1
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-061-1/+1
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+1
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* Implement missing LSL TEXTURE_xxx constants including two new textures.idb2009-01-221-0/+8
| | | | | Fixes Mantis #3030
* Make ZERO_ROTATION.y a float. Fixes Mantis #2985.Mike Mazur2009-01-121-1/+1
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* Added ATTACH_HUD_* constants fixes Mantis #2823idb2008-12-141-0/+8
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* Implementation of the llDetectedTouch* functionsidb2008-12-051-0/+5
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* Fix the PAY_HIDE and PAY_DEFAULT constants to be LSLIntegers and getMelanie Thielker2008-11-171-2/+2
| | | | | | accepted in the quick buttons list
* * Rework llParcelMediaCommandListHomer Horwitz2008-10-111-0/+3
| | | | | | | | * Add missing PARCEL_MEDIA_COMMAND_* constants * Fix a copy/paste error in SendParcelMediaUpdate llParcelMediaCommandList should work now
* Implement LSL-function llSetClickAction.Homer Horwitz2008-09-251-0/+10
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* Mantis#2233. Thank you kindly, Idb, for a patch that solves:Charles Krinke2008-09-211-0/+7
| | | | | | The constants for llGetParcelDetails were missing for DotNetEngine and XEngine.
* From: alan_webb@us.ibm.comSean Dague2008-09-091-0/+2
| | | | | | | Make CHANGED constants consistent with LSL, and consistent across the code base
* Implement proper persistence of the following prim properties:Melanie Thielker2008-09-081-1/+1
| | | | | | | | | Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
* Another attempt at fixing XEngine llSetPrimitiveParams: Make it acceptMelanie Thielker2008-09-011-2/+2
| | | | | | | LSLIntegers in lists, and attempt to address the scope issue on TRUE and FALSE with readonly static linkage
* Mantis#1888. Thank you kindly, Tyre for a patch that:Charles Krinke2008-08-071-1/+28
| | | | | | | This patch adds the missing parcel and region flag constants for LSL scripts. Tested with .Net and XEngine
* Thank you, HomerHorwitz, for a patch that implements ↵Melanie Thielker2008-07-311-0/+24
| | | | | | | | llSetCameraParams/llClearCameraParams. Fixes Mantis #1867
* Thank you, HomerHorwitz, for a patch that add PERMISSION_CONTROL_CAMERAMelanie Thielker2008-07-311-0/+1
| | | | | | Fixes Mantis #1861
* Thank you, sacha magne, for a patch that implementsMelanie Thielker2008-07-311-0/+1
| | | | | | | llRequestSimulatorData("simname", DATA_SIM_RELEASE) Fixes Mantis #1866
* -make ZERO_VECTOR and ZERO_ROTATION static readonly properties so they can beMike Mazur2008-07-311-2/+2
| | | | | | | | | used in scripts -cast from bool to LSL{Integer,Float,String} so functions such as `integer isZero(integer x) { return (x == 0); }` work -progress on issue 1863
* Mantis#1660. Thank you, kindly, Melanie for a patch that:Charles Krinke2008-07-031-2/+3
| | | | | Attached patch changes TRUE and FALSE to be LSLIntegers.
* Mantis#1654. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-031-0/+1
| | | | | Updates llGetPrimitiveParams() and associated files.
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-241-0/+421
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!