Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | Adding a script event, changed(CHANGED_ANIMATION) | Melanie Thielker | 2009-04-11 | 1 | -0/+1 |
| | | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs | ||||
* | Implement missing LSL TEXTURE_xxx constants including two new textures. | idb | 2009-01-22 | 1 | -0/+8 |
| | | | | | Fixes Mantis #3030 | ||||
* | Make ZERO_ROTATION.y a float. Fixes Mantis #2985. | Mike Mazur | 2009-01-12 | 1 | -1/+1 |
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* | Added ATTACH_HUD_* constants fixes Mantis #2823 | idb | 2008-12-14 | 1 | -0/+8 |
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* | Implementation of the llDetectedTouch* functions | idb | 2008-12-05 | 1 | -0/+5 |
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* | Fix the PAY_HIDE and PAY_DEFAULT constants to be LSLIntegers and get | Melanie Thielker | 2008-11-17 | 1 | -2/+2 |
| | | | | | | accepted in the quick buttons list | ||||
* | * Rework llParcelMediaCommandList | Homer Horwitz | 2008-10-11 | 1 | -0/+3 |
| | | | | | | | | * Add missing PARCEL_MEDIA_COMMAND_* constants * Fix a copy/paste error in SendParcelMediaUpdate llParcelMediaCommandList should work now | ||||
* | Implement LSL-function llSetClickAction. | Homer Horwitz | 2008-09-25 | 1 | -0/+10 |
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* | Mantis#2233. Thank you kindly, Idb, for a patch that solves: | Charles Krinke | 2008-09-21 | 1 | -0/+7 |
| | | | | | | The constants for llGetParcelDetails were missing for DotNetEngine and XEngine. | ||||
* | From: alan_webb@us.ibm.com | Sean Dague | 2008-09-09 | 1 | -0/+2 |
| | | | | | | | Make CHANGED constants consistent with LSL, and consistent across the code base | ||||
* | Implement proper persistence of the following prim properties: | Melanie Thielker | 2008-09-08 | 1 | -1/+1 |
| | | | | | | | | | Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite. | ||||
* | Another attempt at fixing XEngine llSetPrimitiveParams: Make it accept | Melanie Thielker | 2008-09-01 | 1 | -2/+2 |
| | | | | | | | LSLIntegers in lists, and attempt to address the scope issue on TRUE and FALSE with readonly static linkage | ||||
* | Mantis#1888. Thank you kindly, Tyre for a patch that: | Charles Krinke | 2008-08-07 | 1 | -1/+28 |
| | | | | | | | This patch adds the missing parcel and region flag constants for LSL scripts. Tested with .Net and XEngine | ||||
* | Thank you, HomerHorwitz, for a patch that implements ↵ | Melanie Thielker | 2008-07-31 | 1 | -0/+24 |
| | | | | | | | | llSetCameraParams/llClearCameraParams. Fixes Mantis #1867 | ||||
* | Thank you, HomerHorwitz, for a patch that add PERMISSION_CONTROL_CAMERA | Melanie Thielker | 2008-07-31 | 1 | -0/+1 |
| | | | | | | Fixes Mantis #1861 | ||||
* | Thank you, sacha magne, for a patch that implements | Melanie Thielker | 2008-07-31 | 1 | -0/+1 |
| | | | | | | | llRequestSimulatorData("simname", DATA_SIM_RELEASE) Fixes Mantis #1866 | ||||
* | -make ZERO_VECTOR and ZERO_ROTATION static readonly properties so they can be | Mike Mazur | 2008-07-31 | 1 | -2/+2 |
| | | | | | | | | | used in scripts -cast from bool to LSL{Integer,Float,String} so functions such as `integer isZero(integer x) { return (x == 0); }` work -progress on issue 1863 | ||||
* | Mantis#1660. Thank you, kindly, Melanie for a patch that: | Charles Krinke | 2008-07-03 | 1 | -2/+3 |
| | | | | | Attached patch changes TRUE and FALSE to be LSLIntegers. | ||||
* | Mantis#1654. Thank you kindly, Matth for a patch that: | Charles Krinke | 2008-07-03 | 1 | -0/+1 |
| | | | | | Updates llGetPrimitiveParams() and associated files. | ||||
* | * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵ | lbsa71 | 2008-06-24 | 1 | -0/+421 |
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie! |