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* Mantis 6015 new LSL function llGetAgentList.Talun2012-05-091-0/+1
| | | | Details in the lsl wiki
* llGenerateKey implementation. Creates a random UUID I.E: ↵TBG Renfold2012-04-301-0/+1
| | | | | | UUID.Random().ToString(); Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-04-261-0/+14
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| * Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)2012-04-241-0/+14
| | | | | | | | | | | | These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high.
* | Add a version of osNpcSay that takes a channel number Mantis 5747Talun2012-04-261-0/+3
|/ | | | | | | | | | | osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Correct whitespace error introduced by previous commitMelanie2012-04-141-1/+1
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* Missing or unimplemented LSL memory functions.Talun2012-04-131-1/+6
| | | | | | Implemented to behave as if scripts were LSO. Signed-off-by: nebadon <michael@osgrid.org>
* New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as ↵Snoopy Pfeffer2012-04-101-0/+3
| | | | originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
* Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer2012-03-271-0/+3
| | | | osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
* Add a hust UUID to the script invocationsMelanie2012-03-261-0/+1
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* Add support for key, vector, rotation and list types for bothMic Bowman2012-03-241-12/+12
| | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
* Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927Justin Clark-Casey (justincc)2012-03-171-0/+2
| | | | | This allows one to get description data for a given prim inventory item. Thanks MarcelEdward and GuduleLapointe!
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-0/+9
| | | | | | | | | from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
* Added osGetGridGatekeeperURI()Diva Canto2012-03-101-0/+1
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* Adds an OSSL command for regular expression-based string replacement. ParametersMic Bowman2012-03-011-0/+1
| | | | | | are osReplaceString(string source, string patter, string replace, integer count, integer start) The count parameter specifies the total number of replacements to make, -1 makes all replacements.
* llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: ↵PixelTomsen2012-02-241-2/+5
| | | | http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
* llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTargetPixelTomsen2012-02-241-0/+1
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* Add llGetLinkNumberOfSides to LSL_Stub and ILSL_ApiJustin Clark-Casey (justincc)2012-02-021-1/+2
| | | | | It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
* Implement osIsNpc(key npc):integer. This return TRUE if the given key ↵Justin Clark-Casey (justincc)2012-01-271-0/+7
| | | | belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-01-271-0/+1
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| * llManageEstateAccess implementation ↵PixelTomsen2012-01-261-0/+1
| | | | | | | | | | | | http://wiki.secondlife.com/wiki/LlManageEstateAccess Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ↵Justin Clark-Casey (justincc)2012-01-271-19/+29
|/ | | | | | | NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc. llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return. Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
* llGetParcelMusicURL implementation ↵Pixel Tomsen2012-01-251-0/+1
| | | | | | http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Add osGetGridHomeURI functionBlueWall2012-01-191-0/+1
| | | | Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
* Add function osGetGridCustomBlueWall2012-01-171-0/+1
| | | | Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
* Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string ↵Justin Clark-Casey (justincc)2012-01-131-1/+0
| | | | | | name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
* Add osNpcCreate(string firstname, string lastname, LSL_Vector position, ↵Justin Clark-Casey (justincc)2012-01-121-0/+1
| | | | | | | | | | | string notecard, int options) variant. This will be documented soon. Options can currently be OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms). options is being added to provide better scope for future extensibility without having to add more functions The original non-options osNpcCreate() function will continue to exist.
* Fix some syntax issuesMelanie2012-01-061-2/+2
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* Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-061-0/+2
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* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-061-0/+1
| | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2012-01-061-0/+1
| | | | | any methods, even those without threat, automatically. It is for use with setups wanting to allow only specific methods to specific users.
* Mantis 5816: osParseJSON Decoding Problemsnebadon2011-12-111-0/+2
| | | | | | | osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe!
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+1
| | | | Allows you to stand an NPC that has sat.
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+1
| | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
* llAvatarOnLinkSitTarget ImplementationPixel Tomsen2011-09-291-0/+1
| | | | http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
* Add llRegionSayToBlueWall2011-08-191-0/+1
| | | | | | | llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim.
* tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-121-5/+5
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* rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-121-1/+1
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* rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-121-1/+1
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* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-111-0/+1
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* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-111-0/+2
| | | | Rotation works if done around the z axis. Anything else leads to random results.
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ↵Justin Clark-Casey (justincc)2011-08-111-1/+1
| | | | | | region to a notecard This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-111-3/+3
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* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-0/+1
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-0/+1
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* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+2
| | | | | | yet ready for user use. Adds regression test.
* Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+2
| | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-2/+3
| | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
* [PATCH] osSetSpeed() will accept float numberMakopoppo2011-06-281-1/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* [PATCH] Get osGetWindParam() and osSetWindParam() accessibleMakopoppo2011-06-281-2/+2
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>