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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs (follow)
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* Implement osIsNpc(key npc):integer. This return TRUE if the given key ↵Justin Clark-Casey (justincc)2012-01-271-0/+7
| | | | belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
* Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ↵Justin Clark-Casey (justincc)2012-01-271-19/+29
| | | | | | | NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc. llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return. Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
* Add osGetGridHomeURI functionBlueWall2012-01-191-0/+1
| | | | Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
* Add function osGetGridCustomBlueWall2012-01-171-0/+1
| | | | Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
* Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string ↵Justin Clark-Casey (justincc)2012-01-131-1/+0
| | | | | | name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
* Add osNpcCreate(string firstname, string lastname, LSL_Vector position, ↵Justin Clark-Casey (justincc)2012-01-121-0/+1
| | | | | | | | | | | string notecard, int options) variant. This will be documented soon. Options can currently be OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms). options is being added to provide better scope for future extensibility without having to add more functions The original non-options osNpcCreate() function will continue to exist.
* Fix some syntax issuesMelanie2012-01-061-2/+2
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* Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-061-0/+2
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* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-061-0/+1
| | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2012-01-061-0/+1
| | | | | any methods, even those without threat, automatically. It is for use with setups wanting to allow only specific methods to specific users.
* Mantis 5816: osParseJSON Decoding Problemsnebadon2011-12-111-0/+2
| | | | | | | osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe!
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+1
| | | | Allows you to stand an NPC that has sat.
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+1
| | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
* tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-121-5/+5
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* rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-121-1/+1
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* rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-121-1/+1
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* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-111-0/+1
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* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-111-0/+2
| | | | Rotation works if done around the z axis. Anything else leads to random results.
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ↵Justin Clark-Casey (justincc)2011-08-111-1/+1
| | | | | | region to a notecard This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-111-3/+3
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* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-0/+1
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-0/+1
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* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+2
| | | | | | yet ready for user use. Adds regression test.
* Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+2
| | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* [PATCH] osSetSpeed() will accept float numberMakopoppo2011-06-281-1/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* [PATCH] Get osGetWindParam() and osSetWindParam() accessibleMakopoppo2011-06-281-2/+2
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* More OSSL function name normalization, this time for osParcelSetDetails.Marck2010-12-111-1/+2
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* Normalization of OSSL function names.Marck2010-12-101-7/+12
| | | | | | | | | | | | | | | | | Added the following replacement functions for compliance to the OSSL standards stated on the wiki: osGetTerrainHeight osSetTerrainHeight osGetSunParam osSetSunParam osSetPenColor The functions that do not comply to the standard give a warning when used but work normally otherwise. The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour". The following two functions have been renamed because they are not enabled yet aynway: osWindParamSet => osSetWindParam osWindParamGet => osGetWindParam
* Add osUnixTimeToTimestamp()Justin Clark-Casey (justincc)2010-11-171-0/+1
| | | | | This allows an input unix time to be converted to an llGetTimeStamp() format. Thanks Thomax.
* Add osTeleportOwner.Marck2010-11-161-0/+3
| | | | | | | This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map. The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access. Signed-off-by: Melanie <melanie@t-data.com>
* Adding osFunctions for light projectionBlueWall2010-10-171-0/+3
| | | | | | | | | | | | | | | | | | | | | Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
* Clone cmGetAvatarList into osGetAvatarList for more generic use.Melanie Thielker2010-06-111-0/+1
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* Add two new osFunctions:Melanie Thielker2010-06-021-0/+4
| | | | | list osGetPrimititveParams(key prim, list rules); osSetPrimitiveParams(key prim, list rules);
* Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-131-0/+4
| | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* Adds osKickUser and osSetSpeedunknown2009-12-311-0/+4
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-131-0/+2
| | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-0/+1
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* Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-251-1/+1
| | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-121-4/+6
| | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
* addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵Rob Smart2009-09-181-0/+1
| | | | | | | | now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* - making font name used by VectorRenderModule configurable: can be setdr scofield (aka dirk husemann)2009-08-311-0/+1
| | | | | | | | | | | via [VectorRender] font_name = "Comic Sans MS" in OpenSim.ini - adding osSetFontName OSSL function
* Implements osDrawPolygon, similar to already implemented osDrawFilledPolygonArthur Valadares2009-08-281-0/+1
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* Implemented osPenCap, that sets EndCap and StartCap to Pen. This allows ↵Arthur Valadares2009-08-251-0/+1
| | | | | | using arrow, diamond, round and flat caps. * Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
* Adds osDrawPolygon to OSSL. Works a little different then other OS Drawing ↵Arthur Valadares2009-08-211-0/+1
| | | | | | functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far. * Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
* * Fleshes more of NPCModule out.Adam Frisby2009-08-211-0/+6
| | | | | | | | | * Implements some OSSL commands: key osNpcCreate(string user, string name, vector position, key cloneFrom); void osNpcMoveTo(key npc, vector position); void osNpcSay(key npc, string message); void osNpcRemove(key npc); * Untested. Requires ThreatLevel.High.
* Formatting cleanup.Jeff Ames2009-08-091-2/+2
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* Thank you, Godfrey, for a patch that implements osGetLinkPrimitiveParamsMelanie2009-08-071-0/+2
| | | | | | | Fixes Mantis #3979 Applied with changes. Changed ThreatLevel to High since all discovery functions are a high threat. Overriding that is the responsibility of the grid owner.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-091-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
* From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-06-031-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds oar file date and time (UTC) meta data to an oar file when it is created. It also adds a unique ID, though this id does not in anyway identify the machine that the oar file was created on. When an oar file with this meta data is loaded this extra information is saved with the region settings and available via LSL through: - osLoadedCreationDate() - osLoadedCreationTime() - osLoadedCreationID() If there is no meta data these fields will be blank. Subsequent oar file loads will erase the information for the previous oar file load. Persistence has only been implemented for MySQL, the other backends need updating. Overall this allows us to much more easily identify the specific version of software that clients are using. Its very straightforward to edit the oar file to change the ID string to be something more human friendly. Included in the patch is a new file OpenSim/Data/MySQL/Resources/030_RegionStore.sql required for the MySQL DB migration. btw I had a chat with justincc about this a few weeks ago since he wrote the oar file import/export and he sounded happy to accept something that included date/time information but didn't want anything that would silently leak private information like machine names.