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Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org>
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http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
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It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
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http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
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llRegionSayTo(key target, integer channel, string messasge)
Allows messages to be sent region-wide
to a particular prim.
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I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
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implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
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scripts using these functions should now compile but I don't know how well the methods themselves work yet
llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
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scripts using these functions should now compile but I don't know how well the methods themselves work yet
llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
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list osGetPrimititveParams(key prim, list rules);
osSetPrimitiveParams(key prim, list rules);
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Signed-off-by: Melanie <melanie@t-data.com>
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Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
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LICENSE.txt.
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script stub for llGetHTTPHeader().
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script stub for llGetFreeURLs().
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script stub for llRequestSecureURL().
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stub for llRequestURL().
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function we were missing.
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Fix llSetVehicleFloatParam to accept LSL_Float
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A number of the deprecated functions had missing parameters
causing compile errors. These included:
llSound, llMakeExplosion, llMakeFountain, llMakeSmoke,
llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
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OS/SL script conformance, implement llSoundPreload and
llRemoteLoadScript to behave as in SL. In SL
llSoundPreload appears to do nothing. In OS
llRemoteLoadScript shouts an error when invoked
"Deprecated. Please use llRemoteLoadScriptPin instead."
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Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
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Remove some unused osFunctions that were left in the LSL function
file from the separation way back when. Inline the osSetParcelMediaURL
code to get rid of the osFunction. Really need to add a way for one API
to call another.
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Add a Dictionary for faster lookup of cached items.
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Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
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api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
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however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
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that adds function stub to request region info by name and
adds llRequestSimulatorData() and the dataserver event
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Attached is an initial implementation of llGetNotecardLine and
llGetNumberOfNotecardLines. I decided to go ahead an send these out for
comment while I continue to work on the second part of the proper
implementation. These functions work and return the values requested, as
initially defined in the code, but should be properly implemented to return
the requested information via a dataserver event. This
event will be added and these functions fixed and included in a second
patch shortly.
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merely corrects the signature so that "not implemented" message is displayed rather than a script
compile failure
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Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
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(Thanks middlelink!)
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attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
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Adds "not implemented" stubs for llSetVehicleFloatParam() and llSetLinkTexture()
Some cleanup of LSO script enums
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llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
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implementations. Thanks Melanie!
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* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
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(this took a while to run).
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OSSL_BuilIn_Commands_Interface.cs where they belong.
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