aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-13Add interface, stub implementation and Charles Krinke1-0/+1
script stub for llGetHTTPHeader().
2009-05-13Add interface, implementation stub andCharles Krinke1-0/+1
script stub for llGetFreeURLs().
2009-05-13Remove incorrect semicolonCharles Krinke1-0/+1
2009-05-13Add interface, stubbed implementation andCharles Krinke1-0/+1
script stub for llRequestSecureURL().
2009-05-13Added interface, stub implementation and scriptCharles Krinke1-0/+1
stub for llRequestURL().
2009-05-13Add interface, stub and bare implmentation for llHTTPResponse().Charles Krinke1-0/+1
2009-02-01Correct the method signature on llMakeFountain.idb1-1/+1
2009-01-28Add in a stub for llSHA1String. I believe it is the only one newCharles Krinke1-1/+2
function we were missing.
2008-10-20Mantis #2438Melanie Thielker1-1/+1
Fix llSetVehicleFloatParam to accept LSL_Float
2008-09-30Mantis#2300. Thank you kindly, Idb for a patch that solves:Charles Krinke1-8/+8
A number of the deprecated functions had missing parameters causing compile errors. These included: llSound, llMakeExplosion, llMakeFountain, llMakeSmoke, llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
2008-09-29Mantis#2299. Thank you kindly, Idb for a patch that:Charles Krinke1-2/+2
OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
2008-09-26Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker1-0/+1
2008-09-23Mantis #2243Melanie Thielker1-611/+349
Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.
2008-09-13Change all LSL functions to return LSL types instead of base types.Melanie Thielker1-128/+128
Remove some unused osFunctions that were left in the LSL function file from the separation way back when. Inline the osSetParcelMediaURL code to get rid of the osFunction. Really need to add a way for one API to call another.
2008-08-13Port the llParcelMediaQuery forward to the new Shared/ directoryMelanie Thielker1-1/+1
Add a Dictionary for faster lookup of cached items.
2008-06-28From: Kurt Taylor <krtaylor@us.ibm.com>Dr Scofield1-4/+4
Patch to fix the passed parms and properly show llTakeCamera and llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-10/+6
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-8/+7
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-29Mantis#1411. Thank you kindly for Dataserver.cs and a patchCharles Krinke1-1/+1
that adds function stub to request region info by name and adds llRequestSimulatorData() and the dataserver event
2008-05-28From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague1-1/+1
Attached is an initial implementation of llGetNotecardLine and llGetNumberOfNotecardLines. I decided to go ahead an send these out for comment while I continue to work on the second part of the proper implementation. These functions work and return the values requested, as initially defined in the code, but should be properly implemented to return the requested information via a dataserver event. This event will be added and these functions fixed and included in a second patch shortly.
2008-05-14Formatting cleanup.Jeff Ames1-21/+21
2008-05-09* Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey1-1/+2
merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure
2008-05-09Thank you, Melanie for a patch that:Charles Krinke1-43/+43
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-08* Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby1-1/+2
(Thanks middlelink!)
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares1-1/+1
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-02From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-2/+8
Adds "not implemented" stubs for llSetVehicleFloatParam() and llSetLinkTexture() Some cleanup of LSO script enums
2008-04-29* Applying Xantor's patch 0001089 - Added llRot2Angle, ↵Teravus Ovares1-1/+2
llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
2008-04-26* Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby1-0/+1
implementations. Thanks Melanie!
2008-04-25* Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby1-0/+1
2008-04-22* Implements llScriptDangerTeravus Ovares1-1/+1
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+2
(this took a while to run).
2008-04-20Moved script engine os* commands to OSSL_BuilIn_Commands.cs and ↵Tedd Hansen1-31/+0
OSSL_BuilIn_Commands_Interface.cs where they belong.
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+1
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-06* Various terrain engine fixesAdam Frisby1-0/+4
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-03-30**Big ass update warning**Adam Frisby1-0/+2
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-24Implements llGetInventoryPermMask()alondria1-1/+1
2008-03-21Implements llGetObjectDetails()alondria1-0/+1
2008-03-19* Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey1-0/+2
* Thanks krtaylor
2008-03-18Formatting cleanup.Jeff Ames1-3/+3
2008-03-18Formatting cleanup.Jeff Ames1-28/+25
2008-03-15added some os helper functions for the texture drawing module. see ↵MW1-0/+13
http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
2008-03-10ODEPluginTeravus Ovares1-0/+1
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+1
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW1-0/+5
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke1-1/+2
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-18Thank you very much, Hashbox for:Charles Krinke1-1/+1
Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
2008-02-17Thank you Hashbox for adding the Charles Krinke1-1/+2
osConsoleCommand Feature to ll-functions.
2008-02-10We now support LSL stateTedd Hansen1-1/+1