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* ScriptSponsor and LSL_Api are now MarshalByRefObjectTedd Hansen2008-11-261-1/+1
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* Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen2008-11-261-11/+3
| | | | on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
* * Removed more locks on EntitiesAdam Frisby2008-11-241-4/+1
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-241-1/+1
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-212-7/+7
| | | | | | the internals of the permissions module adapter sane
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-213-3/+3
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* * Improve and correct messages given to the user when permission is denied ↵Justin Clarke Casey2008-11-211-3/+8
| | | | | | | | for a particular OSSL function * I don't believe that the extra information given is anything that couldn't be worked out by trial and error
* Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-191-1/+17
| | | | | | Attached patch implements llCollisionSound. Thanks T. Sado.
* * Remove the TransferRequest and hip debugging console output that crept in ↵Justin Clarke Casey2008-11-171-3/+2
| | | | recently
* * Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey2008-11-171-22/+0
| | | | | | | | DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-171-8/+8
| | | | | | | | | | * This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
* Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker2008-11-171-3/+3
| | | | | | it come from a child prim position.
* Fix previous build breakMelanie Thielker2008-11-171-1/+1
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* Change the semantics of the Allow_* os function control. Omitting a functionMelanie Thielker2008-11-171-18/+34
| | | | | | | | | causes defautlt behavior. "true" now means usable unconditionally, "false" means disabled, and a list of UUIDs restricts it. This changes SECURITY! If you used "true" here before, you shoudl review your setup!
* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-161-1/+0
| | | | | | fromAgentSession field.
* Reinstate the IM sending from scripts and from autoreturnMelanie Thielker2008-11-161-3/+8
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-161-1/+1
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* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-161-1/+2
| | | | | | | | the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
* - Change llSetRot behavior so it matches the SL behavior (in particular, theHomer Horwitz2008-11-151-14/+38
| | | | | | | rather strange behavior if used in a child prim). - Small refactoring.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-151-2/+2
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* * Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey2008-11-141-4/+1
| | | | | | | | | OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
* Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker2008-11-142-1/+4
| | | | | | | inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
* reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2008-11-142-4/+1
| | | | | | | | kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-142-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-11-121-1/+1
| | | | | | | | Fix the broken llSetTimerEvent implementation (sec == 0 was not possible anymore).
* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-111-1/+1
| | | | | | Terraform flag in land.
* Fix llList2Integer to have the same semantics as an (integer) cast. HandleMelanie Thielker2008-11-111-4/+2
| | | | | | mixed number/letter content properly.
* Prevent AO from crashing the sim if the user logs out before the script Melanie Thielker2008-11-101-0/+3
| | | | | | stops
* Add a MinTimerInterval, defaulted at 0.5s, to the scripting configurationMelanie Thielker2008-11-101-0/+5
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* Cause llGetInventoryType to return the asset type, which corresponds withMelanie Thielker2008-11-091-1/+1
| | | | | | the LSL constants.
* Refactor the detectparams variable from 'd' to Charles Krinke2008-11-081-30/+30
| | | | | a more meaningful name of 'detectedParams'.
* Mantis#2583. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-11-081-16/+31
| | | | | | | | | | PRIM_TEMP_ON_REZ and PRIM_MATERIAL are not implemented in llSetPrimitiveParams so support for these is in the patch. Also two deprecated functions throw errors. They are changed to behave as in SL: llSetPrimURL - Does nothing except the sleep (currently commented out) & llRefreshPrimURL shouts "llRefreshPrimURL - not yet supported" on the error channel
* Fix llParseString* to create LSLStrings. This makes llListFindList workMelanie Thielker2008-11-081-19/+19
| | | | | | on lists created by parsing
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-086-29/+29
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* Add missing TeleportStart packets to llTeleportAgentHome and osTeleportAgent.Homer Horwitz2008-11-062-0/+4
| | | | | | | As those aren't viewer-initiated TPs, the viewer has to be informed. This should fix Mantis #2351 and #2397.
* Change threat level of osMakeNotecard to High because of it's griefingMelanie Thielker2008-11-061-50/+53
| | | | | | | | | potential (asset bloat, asset server DOS due to no enforced delay) Formatting cleanup. Change default permissions on the notecard to not include "anyone can copy" and "anyone can move", as they are meaningless on non-prim items.
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-061-0/+53
| | | | | | The following patch implements osMakeNotecard as specified on the OpenSim website
* * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey2008-11-051-4/+4
| | | | | | | * Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride!
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-051-20/+14
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* * Apply http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey2008-11-051-1/+14
| | | | | | | | * This is a partial implementation of llGetAnimation that returns the name of the animation as stored in data/avataranimations.xml but not its state name (since we don't yet have these). * Thanks StrawberryFride
* From: Rob Smart <SMARTROB@uk.ibm.com>Sean Dague2008-11-041-0/+33
| | | | | | | | | | This patch allows an object to directly message another object given its key using the method osMessageObject(key objectUUID,string message). to communicate with an object it must implement the dataserver listener method. The dataserver method is passed the key of the calling object and a string message.
* * refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey2008-11-011-1/+1
| | | | SOP.IsAttachment
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-011-10/+10
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* From: Chris Yeoh (yeohc@au1.ibm.com)Dr Scofield2008-10-301-0/+12
| | | | | | | | Here's the patch that clamps llGround to using sane values avoiding runtime errors.
* Thank you kindly, NLin for an implementation patchCharles Krinke2008-10-301-2/+23
| | | | | | | for llSetHoverHeight() and llStopHover(). I believe this gets is to less then 50 LSL functions left to implement.
* * Apply http://opensimulator.org/mantis/view.php?id=2492Justin Clarke Casey2008-10-291-1/+1
| | | | | | | * object_rez event should now be sent to all scripts in the prim * Thanks idb!
* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-271-1/+30
| | | | | | llGetRot and llGetRootRotation return the wrong values when the object is attached
* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-261-3/+14
| | | | | | | | | | The following should silently fail when attached, llBreakAllLinks, llBreakLink, llCreateLink. The following should be restricted to avatars in the same sim, llGetAgentInfo, llSameGroup, llGetAgentSize, llGetAnimationList. Comment added to the following unimplemented functions, llGetAgentLanguage, llGetAnimation.
* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-261-16/+89
| | | | | | | | | | | llGetBoundingBox is completely unimplemented. The attached patch contains a partial implementation for single prim objects and standing, flying and ground sitting avatars. In the case of an avatar sat on an object or multi-prim objects only the bounding box of the root prim is returned. llRezObject and llRezAtRoot ignored any velocity parameter. The attached patch makes use of it if it is not a zero vector.
* Thank you kindly, Ewe Loon for a patch that solves:Charles Krinke2008-10-261-8/+4
| | | | | | | m_ScriptDelayFactor and m_ScriptDistanceFactor are being read from XEngine settings not the settings for the scriptengine being used