| Commit message (Collapse) | Author | Age | Files | Lines |
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UUID.Random().ToString();
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
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of the root prim.
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OSSL permissions are now controlled in OpenSim.ini.
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scripts work. Fixes Mantis #5990
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These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
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GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
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There's no point look up an item ID that we already have.
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osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
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Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org>
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NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
Thanks to Oren Hurvitz for pointing out these mistakes.
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Signed-off-by: nebadon <michael@osgrid.org>
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originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
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osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions.
If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config.
Thanks to Oren Hurvitz for pointing this out.
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Signed-off-by: Melanie <melanie@t-data.com>
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only ever using the root part entry.
This eliminates some pointless memory use.
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functions.
This is the same as PRIM_POSITION
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or attachments.
Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
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Signed-off-by: nebadon <michael@osgrid.org>
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
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ContainsPart method and remove method duplication.
HasChildPrim is also misleading since the 'root' prim can also be returned.
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osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
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creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
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arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
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clarity since non-default animations are handled completely separately from this class
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AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
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This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
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(saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
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status" command.
This is for diagnostic purposes.
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No methods in the List class are thread safe in the MS specification/documentation
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This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
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are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
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Thanks to zadark for pointing this out,
smxy for deciphering the ?: operator and
Plugh for the fix \o/ yay for IRC
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http://opensimulator.org/mantis/view.php?id=5763
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http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
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