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* Patch #9150Melanie Thielker2008-07-141-1/+1
| | | | | | Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
* Patch #9147Melanie Thielker2008-07-141-7/+10
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* Mantis#1714. Thank you kindly, Krtaylor for a patch that:Charles Krinke2008-07-121-1/+9
| | | | | Solves llGetListLength fails scripts when list is not initialized.
* Patch #9141 (Mantis #1655)Melanie Thielker2008-07-121-1/+1
| | | | | | | Untangles llDie handling in XEngine, which resulted in a thread being aborted while executing inside of Scene.
* Patch #9140 (Mantis #1683)Melanie Thielker2008-07-111-0/+14
| | | | | | | Add LifetimeService overrides to all MarshalByRef derived classes to prevent the remoting interfaces from expiring.
* Mantis#1707. Thank you, Melanie for a patch that:Charles Krinke2008-07-101-0/+36
| | | | | | | | | | | This patch limits the maximum size of prims that can be created using libsl bots or modified clients to 65536mper side. It also limits LSL functions to that size. If a prim is already physical, the enforced constraint is 10m. A prim that is larger than 10m cannot be turned physical, either via script or UI. Linksets are handled correctly, so scaling of physical linksets is constrained by the size of it's largest component prim. Also, turning linksets physical is based on the size of it's largest ptim.
* Mantis#1700. Thank you, Melanie for a patch that:Charles Krinke2008-07-091-0/+8
| | | | | Lets osSetParcelMediaTime honor the AllowOSComamnds setting
* for testing purposes only:MW2008-07-091-0/+7
| | | | | | | | added void osSetParcelMediaTime(double time) command to script engines. which sets the position of the media that is playing. Time is in seconds. Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security. Only tested in dotnet scripting engine, but should work in XEngine too.
* Mantis#1691. Applied Melanie's modification of Charles Krinke2008-07-081-2/+13
| | | | | | Phrearch's iiGetCameraPos() patch, but not the original yet. Thank you Phrearch and Melanie.
* change SitTarget calls from functions to propertiesSean Dague2008-07-071-1/+2
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* Mantis#1678. Thank you kindly, Vytek for a patch that:Charles Krinke2008-07-061-1/+1
| | | | | | Changes ...TimeOfDay.Milliseconds to ...TimeOfDay.TotalMilliseconds for llGetTimeOfDay() in both LSL_Api.cs and LSL_BuiltIn_Commands.cs
* Copyright notices and formatting cleanup.Jeff Ames2008-07-061-10/+10
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* Mantis#1674. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-061-1/+2
| | | | | | This patch fixes an error in llSetPrimitiveParams() that prevents correctly setting the type of the prim to SCULPT_TYPE.
* Mantis#1659. Thank you, Melanie for a patch that:Charles Krinke2008-07-041-0/+2
| | | | | | | In LSL, the state command should have an immediate effect. The OpenSim script engine seems to wait until the function ends to process the state transition.
* Mantis#1658. Thank you, Melanie for a patch that:Charles Krinke2008-07-031-2/+25
| | | | | Adds IEmailModule and a module skelaton
* Mantis#1654. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-031-16/+16
| | | | | Updates llGetPrimitiveParams() and associated files.
* Mantis#1653. Thank you kindly, Vytek for a patch that:Charles Krinke2008-07-031-2/+1
| | | | | Implements llGetTimeOfDay().
* Mantis#1652. Thank you, Melanie for a patch that:Charles Krinke2008-07-031-7/+463
| | | | | Applies the patch to LSL_Api.cs
* property encapsulation for SOPSean Dague2008-07-021-1/+1
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* Mantis#1648. Thank you, Melanie for a patch that:Charles Krinke2008-07-021-1/+1
| | | | | Fix a script Xengine deadlock/hang if llResetScript is used in changed()
* Mantis#1643. Thank you Melanie for a patch that:Charles Krinke2008-07-011-0/+6
| | | | | | | In the new runtime, there is a flag to diable all os* comamnds. The implementation of osGetScriptEngineName ignored it. This patch fixes this.
* From: kurt taylor (krtaylor)Dr Scofield2008-07-011-0/+26
| | | | | | | | Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
* patch from mantis #1632, thanks MelanieMW2008-06-291-1/+1
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* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-2/+1
| | | | | not break trunk.
* From: Kurt Taylor <krtaylor@us.ibm.com>Dr Scofield2008-06-281-4/+4
| | | | | | | Patch to fix the passed parms and properly show llTakeCamera and llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-8/+8
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* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-271-2/+26
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+5
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+37
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* Minor formatting cleanup.Jeff Ames2008-06-253-6/+6
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* Mantis#1590. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-251-4/+1
| | | | | Makes items appear in the item type folder, rather than in the root
* Mantis#1587. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-241-1/+38
| | | | | | | Add permissions magling to llGiveInventoryItem, correct some corner case functionality
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-2410-0/+8502
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!