| Commit message (Collapse) | Author | Age | Files | Lines |
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EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
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Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org>
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NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
Thanks to Oren Hurvitz for pointing out these mistakes.
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Signed-off-by: nebadon <michael@osgrid.org>
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originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
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osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions.
If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config.
Thanks to Oren Hurvitz for pointing this out.
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Signed-off-by: Melanie <melanie@t-data.com>
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only ever using the root part entry.
This eliminates some pointless memory use.
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functions.
This is the same as PRIM_POSITION
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or attachments.
Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
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Signed-off-by: nebadon <michael@osgrid.org>
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
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ContainsPart method and remove method duplication.
HasChildPrim is also misleading since the 'root' prim can also be returned.
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osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
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creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
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arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
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clarity since non-default animations are handled completely separately from this class
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AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
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This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
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(saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
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status" command.
This is for diagnostic purposes.
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No methods in the List class are thread safe in the MS specification/documentation
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This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
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are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
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Thanks to zadark for pointing this out,
smxy for deciphering the ?: operator and
Plugh for the fix \o/ yay for IRC
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http://opensimulator.org/mantis/view.php?id=5763
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http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
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speed.
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AvatarPlayAnimation()
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creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
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check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
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mantis: http://opensimulator.org/mantis/view.php?id=5867
Signed-off-by: nebadon <michael@osgrid.org>
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http://opensimulator.org/mantis/view.php?id=5865
Signed-off-by: nebadon <michael@osgrid.org>
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
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belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
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