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* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-271-2/+26
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+5
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+37
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* Minor formatting cleanup.Jeff Ames2008-06-253-6/+6
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* Mantis#1590. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-251-4/+1
| | | | | Makes items appear in the item type folder, rather than in the root
* Mantis#1587. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-241-1/+38
| | | | | | | Add permissions magling to llGiveInventoryItem, correct some corner case functionality
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-2410-0/+8502
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!