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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation (follow)
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* Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2011-10-191-2/+0
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-171-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+11
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+11
* Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-121-2/+0
* osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-111-21/+28
* Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)2011-10-102-2/+2
* refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)2011-10-102-2/+2
* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-041-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-031-3/+18
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| * trival tweak to trigger the continuous integration systemJustin Clark-Casey (justincc)2011-10-041-1/+1
| * Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather...Justin Clark-Casey (justincc)2011-10-041-1/+1
| * For llGetTexture(), if the face texture asset is in the inventory, return the...Justin Clark-Casey (justincc)2011-10-041-1/+16
* | Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-2/+1
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* llGetLinkKey, llGetLinkName Fix for sitting AvatarPixel Tomsen2011-10-011-0/+41
* llAvatarOnLinkSitTarget ImplementationPixel Tomsen2011-09-291-0/+14
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-1/+1
* llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2011-09-091-19/+57
* When invoking any of the OSSL teleport functions, do it on a separate thread ...Justin Clark-Casey (justincc)2011-09-071-6/+13
* refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-4/+6
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-012-8/+2
* Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-012-109/+58
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-272-14/+14
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-262-6/+6
* llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2011-08-251-40/+47
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-2/+2
* rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-231-1/+1
* Protect a check for default texture entry when setting alpha values. ApparentlyMic Bowman2011-08-231-3/+10
* Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...Snoopy Pfeffer2011-08-221-1/+1
* Add avatar and attachments to llRegionSayBlueWall2011-08-201-6/+3
* Add llRegionSayToBlueWall2011-08-191-6/+21
* llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin2011-08-131-3/+3
* tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-121-21/+21
* rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-121-2/+2
* rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-121-1/+1
* Allow the osNpcCreate() function to accept a notecard name or asset for initi...Justin Clark-Casey (justincc)2011-08-121-4/+24
* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-111-0/+21
* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-112-5/+55
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...Justin Clark-Casey (justincc)2011-08-111-4/+31
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-1/+5
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-111-15/+11
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-1/+1
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-3/+8
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-1/+1
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+13
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-0/+9
* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...Justin Clark-Casey (justincc)2011-08-091-10/+41
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-092-19/+118
* factor out common notecard caching code from 3 methods.Justin Clark-Casey (justincc)2011-08-091-93/+74