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2012-09-22Fix llListFindList() returning no match when there is a match with a script c...Justin Clark-Casey (justincc)1-8/+16
2012-09-10passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly...SignpostMarv1-4/+4
2012-09-08refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv2-10/+10
2012-09-084096 is used in various places as the maximum height of a region, refactoring...SignpostMarv1-1/+1
2012-09-05Enables cast from int to float for MOD* functions;Mic Bowman1-1/+1
2012-09-04wrapping attachment functions in a regionSignpostMarv1-0/+2
2012-09-04Implementing functing to send messages directly to attachmentsSignpostMarv1-0/+131
2012-09-04refactoring the grunt work of MessageObject into a private method with a UUID...SignpostMarv1-0/+5
2012-09-04implementing a function to get the number of attachments wornSignpostMarv1-0/+38
2012-09-03Revert "made setting rotation match Second Life"Melanie1-1/+32
2012-09-03Revert "no need to assign rotation to a variable now"Melanie1-1/+2
2012-09-03Revert "formatting"Melanie1-2/+2
2012-09-03formattingSignpostMarv1-2/+2
2012-09-03no need to assign rotation to a variable nowSignpostMarv1-2/+1
2012-09-03made setting rotation match Second LifeSignpostMarv1-32/+1
2012-08-31Implementing a vastly simpler means of allowing region modules to access GetL...SignpostMarv1-1/+1
2012-08-30refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv1-12/+11
2012-08-29This partially implements the LSL function to set the responseMic Bowman1-1/+17
2012-08-29implementing rule trackingSignpostMarv1-6/+9
2012-08-29track originating IScriptApi method for SL-like error messages. Will add rule...SignpostMarv2-12/+16
2012-08-25implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2-11/+60
2012-08-25minor formattingSignpostMarv1-2/+2
2012-08-25refactoring to local variable for cleaner codeSignpostMarv1-2/+5
2012-08-25since we will be making the Get return type the remaining ruleset as with the...SignpostMarv2-18/+22
2012-08-25use SceneObjectPart instead of varSignpostMarv1-3/+3
2012-08-25renaming to be similar to equivalent Set commandSignpostMarv2-7/+7
2012-08-24stripping superfluous whitespaceSignpostMarv1-3/+0
2012-08-24immediately returning the string.Join operation instead of checking if the li...SignpostMarv1-11/+5
2012-08-24refactoring using List.ConvertAll<string>SignpostMarv1-6/+5
2012-08-24Revert "implementing function to allow scripts to self-replicate as if the ow...Justin Clark-Casey (justincc)1-50/+0
2012-08-24implementing function to allow scripts to self-replicate as if the owner dupl...SignpostMarv1-0/+50
2012-08-24Removed land checking as suggested by SignpostMarv.TBG Renfold1-12/+2
2012-08-24Adds osGetHealth.TBG Renfold1-0/+21
2012-08-22this should be an if-else block in case the non-phys min/max are smaller than...SignpostMarv1-5/+7
2012-08-20refactoring out SetFaceColorSignpostMarv1-2/+2
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv1-1/+1
2012-08-20single operation for PRIM_COLORSignpostMarv1-2/+1
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)1-2/+2
2012-08-18integrating redundant code into operatorSignpostMarv1-13/+1
2012-08-18Rot2Quaternion is now redundantSignpostMarv2-12/+11
2012-08-18constructor means not having to manually refer to individual propertiesSignpostMarv1-2/+2
2012-08-18implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2-7/+5
2012-08-18adding missing refactor for LSL_VectorSignpostMarv1-1/+1
2012-08-18Fix the whitespace formatting error introduced by the last patchMelanie1-2/+2
2012-08-18refactoring for Vector3 operator & constructor tweaksSignpostMarv5-90/+63
2012-08-17adding null return to fix buildingSignpostMarv1-1/+1
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv1-2/+4
2012-08-17implementedSignpostMarv1-0/+13
2012-08-17attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv1-0/+4
2012-08-17adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv1-6/+5